string.bformat()
push_textdomain()
pop_textdomain()
_()
ngettext()
pgettext()
npgettext()
include()
ticks()
get_build_id()
play_sound()
path
wl
wl.bases
wl.editor
wl.game
wl.map
wl.ui
styles
init.lua
array_combine()
ordered_pairs()
speech()
paragraphdivider()
objective_text()
run()
sleep()
wake_me()
Set
sleep_then_goto()
launch_expeditions()
reveal_randomly()
hide_randomly()
reveal_concentric()
hide_concentric()
get_sees_fields()
scroll_to_map_pixel()
scroll_to_field()
mouse_to_pixel()
mouse_to_field()
mouse_to_panel()
click_building()
click_button()
close_windows()
wait_for_roadbuilding()
wait_for_roadbuilding_and_scroll()
linkify_encyclopedia_object()
tree_affinity_list()
terrain_affinity_list()
terrain_affinity_help()
check_for_buildings()
send_to_inbox()
send_to_all_inboxes()
message_box()
campaign_message_box()
messagebox_h_step()
messagebox_w_step()
add_campaign_objective()
new_objectives()
campaign_message_with_objective()
set_objective_done()
connected_road()
prefilled_buildings()
place_building_in_region()
is_building()
add_wares_to_warehouse()
check_trees_rocks_poor_hamlet()
make_extra_data()
check_player_defeated()
count_factions()
broadcast()
broadcast_objective()
count_owned_valuable_fields_for_all_players()
rank_players()
format_remaining_raw_time()
format_remaining_time()
notification_remaining_time()
territory_points
calculate_territory_points()
territory_status()
winning_status_header()
losing_status_header()
territory_game_over()
won_game
lost_game
won_game_over
lost_game_over
game_status
Scenario Tutorial
Core functionality