This is Widelands Version 1.1~bzr9968-202107250301 (Release) [00:00:00.000 real] INFO: Set home directory: /home/kai/.widelands [00:00:00.000 real] INFO: Set configuration file: /home/kai/.widelands/config [00:00:00.000 real] WARNING: No locale translations found in /usr/share/games/widelands/data/locale [00:00:00.000 real] INFO: selected language: (system language) [00:00:00.000 real] INFO: using locale de_DE.UTF-8 [00:00:00.000 real] INFO: Setting initializer thread. [00:00:00.000 real] INFO: Adding directory: /usr/share/games/widelands/data [00:00:00.000 real] INFO: selected language: (system language) [00:00:00.000 real] INFO: using locale de_DE.UTF-8 [00:00:00.007 real] INFO: Byte order: little-endian [00:00:00.347 real] INFO: Graphics: Try to set Videomode 1600x900 [00:00:00.409 real] INFO: Graphics: OpenGL: Version "4.6.0 NVIDIA 460.91.03" [00:00:00.409 real] INFO: Graphics: SDL_GL_RED_SIZE is 8 [00:00:00.409 real] INFO: Graphics: SDL_GL_GREEN_SIZE is 8 [00:00:00.409 real] INFO: Graphics: SDL_GL_BLUE_SIZE is 8 [00:00:00.409 real] INFO: Graphics: SDL_GL_ALPHA_SIZE is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_BUFFER_SIZE is 24 [00:00:00.409 real] INFO: Graphics: SDL_GL_DOUBLEBUFFER is 1 [00:00:00.409 real] INFO: Graphics: SDL_GL_DEPTH_SIZE is 24 [00:00:00.409 real] INFO: Graphics: SDL_GL_STENCIL_SIZE is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_ACCUM_RED_SIZE is 16 [00:00:00.409 real] INFO: Graphics: SDL_GL_ACCUM_GREEN_SIZE is 16 [00:00:00.409 real] INFO: Graphics: SDL_GL_ACCUM_BLUE_SIZE is 16 [00:00:00.409 real] INFO: Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 16 [00:00:00.409 real] INFO: Graphics: SDL_GL_STEREO is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_ACCELERATED_VISUAL is 1 [00:00:00.409 real] INFO: Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 [00:00:00.409 real] INFO: Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 [00:00:00.409 real] INFO: Graphics: SDL_GL_CONTEXT_FLAGS is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 [00:00:00.409 real] INFO: Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 [00:00:00.409 real] INFO: Graphics: OpenGL: Double buffering enabled [00:00:00.409 real] INFO: Graphics: OpenGL: Max texture size: 32768 [00:00:00.409 real] INFO: Graphics: OpenGL: ShadingLanguage: "4.60 NVIDIA" [00:00:00.418 real] INFO: **** GRAPHICS REPORT **** [00:00:00.418 real] INFO: VIDEO DRIVER x11 [00:00:00.418 real] INFO: Display #0: 2560x1080 @ 60hz SDL_PIXELFORMAT_RGB888 [00:00:00.418 real] INFO: **** END GRAPHICS REPORT **** [00:00:00.418 real] INFO: Rebuilding texture atlas [00:00:00.507 real] INFO: **** SOUND REPORT **** [00:00:00.507 real] INFO: SDL version: 2.0.10 [00:00:00.507 real] INFO: SDL_mixer version: 2.0.4 [00:00:00.507 real] INFO: **** END SOUND REPORT **** [00:00:00.723 real] INFO: Style Manager: Reading style templates took 12ms [00:00:00.810 real] INFO: Registering the descriptions took 37ms [00:00:00.810 real] INFO: Initializing economy serial [00:00:00.866 real] INFO: lastserial: 0 [00:00:16.501 real] INFO: Registering the descriptions took 41ms [00:00:16.501 real] INFO: Initializing economy serial [00:00:16.502 real] INFO: Initializing economy serial [00:00:16.647 real] INFO: Registering the descriptions took 36ms [00:00:16.867 real] INFO: ┏━ Loading barbarians [00:00:16.867 real] INFO: ┃ Ships [00:00:16.898 real] INFO: ┃ Immovables [00:00:16.944 real] INFO: ┃ Wares [00:00:16.960 real] INFO: ┃ Workers [00:00:17.138 real] INFO: ┃ Buildings [00:00:17.297 real] INFO: ┃ Frontiers, flags and roads [00:00:17.298 real] INFO: ┃ Finalizing [00:00:17.298 real] INFO: ┗━ took 431ms [00:00:17.304 real] INFO: Reading Elemental Data ... [00:00:17.304 real] INFO: Reading Player Names And Tribe Data ... [00:00:17.304 real] INFO: Reading Heights Data ... [00:00:17.305 real] INFO: Reading Terrain Data ... [00:00:17.315 real] INFO: Reading Map Objects ... [00:00:17.330 real] INFO: Reading Player Start Position Data ... [00:00:17.330 real] INFO: Reading Resources Data ... [00:00:17.331 real] INFO: Reading Map Version Data ... [00:00:17.334 real] INFO: Reading Allowed Worker Types Data ... [00:00:17.334 real] INFO: Reading Allowed Building Types Data ... [00:00:17.335 real] INFO: Reading Node Ownership Data ... [00:00:17.335 real] INFO: Reading Flag Data ... [00:00:17.336 real] INFO: Reading Road Data ... [00:00:17.337 real] INFO: Reading Waterway Data ... [00:00:17.337 real] INFO: Reading Building Data ... [00:00:17.338 real] INFO: Reading Flagdata Data ... [00:00:17.338 real] INFO: Reading Roaddata Data ... [00:00:17.339 real] INFO: Reading Waterwaydata Data ... [00:00:17.339 real] INFO: Reading Buildingdata Data ... [00:00:17.340 real] INFO: Second and third phase loading Map Objects ... [00:00:17.512 real] INFO: Reading Players View Data ... [00:00:17.513 real] WARNING: New-style view packet not found. There may be strange effects regarding unseen areas. [00:00:17.513 real] INFO: Reading Player Message Data ... [00:00:17.520 real] INFO: Reading Wincondition Data ... [00:00:17.528 real] INFO: Reading Objective Data ... [00:00:17.531 real] INFO: Reading Scripting Data ... [00:00:17.539 real] INFO: Reading map images ... [00:00:17.548 real] INFO: WidelandsMapLoader::load_map_complete() for 'Basic Control' took 245ms [00:00:00.000 game] INFO: Writing Elemental Data ... [00:00:00.000 game] INFO: Writing Player Names And Tribe Data ... [00:00:00.000 game] INFO: Writing Port Spaces Data ... [00:00:00.000 game] INFO: Writing Heights Data ... [00:00:00.000 game] INFO: Writing Terrain Data ... [00:00:00.000 game] INFO: Writing Player Start Position Data ... [00:00:00.000 game] INFO: Writing Player Message Data ... [00:00:00.000 game] INFO: Writing Resources Data ... [00:00:00.000 game] INFO: Writing Map Version ... [00:00:00.000 game] INFO: Writing Allowed Worker Types Data ... [00:00:00.000 game] INFO: Writing Flag Data ... [00:00:00.000 game] INFO: Writing Road Data ... [00:00:00.000 game] INFO: Writing Waterway Data ... [00:00:00.000 game] INFO: Writing Building Data ... [00:00:00.000 game] INFO: Writing Map Objects ... [00:00:00.000 game] INFO: Writing Wincondition Data ... [00:00:00.000 game] INFO: Writing Node Ownership Data ... [00:00:00.000 game] INFO: Writing Players View Data ... [00:00:00.000 game] INFO: Writing Scripting Data ... [00:00:00.000 game] INFO: Writing Objective Data ... [00:00:00.000 game] INFO: Writing map images ... [00:00:17.653 real] INFO: MapSaver::save() for 'Basic Control' took 105ms [00:00:00.000 game] INFO: [sync] Reset [00:00:17.660 real] INFO: Trying to run map:scripting/init.lua [00:00:00.000 game] INFO: Forcing flag at (12, 11) [00:00:00.000 game] INFO: Message: adding warehouse for player 1 at (12, 10) [00:00:17.704 real] INFO: Done running map:scripting/init.lua. [00:00:33.959 real] INFO: Clicking button 'objectives' [00:00:54.476 real] INFO: Highlighting item 6 in dropdown 'dropdown_menu_showhide' [00:00:54.980 real] INFO: Highlighting item 6 in dropdown 'dropdown_menu_showhide' [00:00:55.281 real] INFO: Highlighting item 5 in dropdown 'dropdown_menu_showhide' [00:00:55.584 real] INFO: Highlighting item 4 in dropdown 'dropdown_menu_showhide' [00:00:55.837 real] INFO: Highlighting item 3 in dropdown 'dropdown_menu_showhide' [00:00:56.139 real] INFO: Highlighting item 2 in dropdown 'dropdown_menu_showhide' [00:00:56.441 real] INFO: Highlighting item 1 in dropdown 'dropdown_menu_showhide' [00:00:18.027 game] INFO: Autosave: 300000 ms interval elapsed, current gametime: 00:18, saving... [00:15:49.266 real] INFO: Autosave: Rolling savefiles (count): 5 [00:15:49.267 real] INFO: Autosave: Deleted save/wl_autosave_04.wgf [00:15:49.267 real] INFO: Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf [00:15:49.267 real] INFO: Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf [00:15:49.267 real] INFO: Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf [00:15:49.267 real] INFO: Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf [00:00:18.119 game] INFO: Autosave: saving as wl_autosave_00 [00:00:18.119 game] INFO: Game: Writing Preload Data ... [00:00:18.119 game] INFO: Game: Writing Game Class Data ... [00:00:18.119 game] INFO: Game: Writing Player Info ... [00:00:18.119 game] INFO: Game: Writing Map Data! [00:00:18.119 game] INFO: Writing Elemental Data ... [00:00:18.119 game] INFO: Writing Player Names And Tribe Data ... [00:00:18.119 game] INFO: Writing Port Spaces Data ... [00:00:18.119 game] INFO: Writing Heights Data ... [00:00:18.119 game] INFO: Writing Terrain Data ... [00:00:18.119 game] INFO: Writing Player Start Position Data ... [00:00:18.119 game] INFO: Writing Player Message Data ... [00:00:18.119 game] INFO: Writing Resources Data ... [00:00:18.119 game] INFO: Writing Map Version ... [00:00:18.119 game] INFO: Writing Allowed Worker Types Data ... [00:00:18.119 game] INFO: Writing Flag Data ... [00:00:18.119 game] INFO: Writing Road Data ... [00:00:18.119 game] INFO: Writing Waterway Data ... [00:00:18.119 game] INFO: Writing Building Data ... [00:00:18.119 game] INFO: Writing Map Objects ... [00:00:18.119 game] INFO: Writing Wincondition Data ... [00:00:18.119 game] INFO: Writing Flagdata Data ... [00:00:18.119 game] INFO: Writing Buildingdata Data ... [00:00:18.119 game] INFO: Writing Node Ownership Data ... [00:00:18.119 game] INFO: Writing Players View Data ... [00:00:18.119 game] INFO: Writing Scripting Data ... [00:00:18.119 game] INFO: Writing Objective Data ... [00:00:18.119 game] INFO: Writing map images ... [00:15:49.384 real] INFO: MapSaver::save() for 'Basic Control' took 81ms [00:00:18.119 game] INFO: Game: Writing Player Economies Info ... [00:00:18.119 game] INFO: Game: Writing ai persistent data ... [00:00:18.119 game] INFO: Game: Writing Command Queue Data ... [00:00:18.119 game] INFO: Game: Writing Interactive Player Data ... [00:15:49.401 real] INFO: GameSaver::save() took 134ms [00:15:49.401 real] INFO: SaveHandler::save_game() took 134ms [00:00:18.119 game] INFO: Autosave: save took 135 ms [00:00:19.924 game] INFO: Gamesave: save requested: Grundlegende Steuerung (Bauhilfe anzeigen) [00:00:19.924 game] INFO: Game: Writing Preload Data ... [00:00:19.924 game] INFO: Game: Writing Game Class Data ... [00:00:19.924 game] INFO: Game: Writing Player Info ... [00:00:19.924 game] INFO: Game: Writing Map Data! [00:00:19.924 game] INFO: Writing Elemental Data ... [00:00:19.924 game] INFO: Writing Player Names And Tribe Data ... [00:00:19.924 game] INFO: Writing Port Spaces Data ... [00:00:19.924 game] INFO: Writing Heights Data ... [00:00:19.924 game] INFO: Writing Terrain Data ... [00:00:19.924 game] INFO: Writing Player Start Position Data ... [00:00:19.924 game] INFO: Writing Player Message Data ... [00:00:19.924 game] INFO: Writing Resources Data ... [00:00:19.924 game] INFO: Writing Map Version ... [00:00:19.924 game] INFO: Writing Allowed Worker Types Data ... [00:00:19.924 game] INFO: Writing Flag Data ... [00:00:19.924 game] INFO: Writing Road Data ... [00:00:19.924 game] INFO: Writing Waterway Data ... [00:00:19.924 game] INFO: Writing Building Data ... [00:00:19.924 game] INFO: Writing Map Objects ... [00:00:19.924 game] INFO: Writing Wincondition Data ... [00:00:19.924 game] INFO: Writing Flagdata Data ... [00:00:19.924 game] INFO: Writing Buildingdata Data ... [00:00:19.924 game] INFO: Writing Node Ownership Data ... [00:00:19.924 game] INFO: Writing Players View Data ... [00:00:19.924 game] INFO: Writing Scripting Data ... [00:00:19.924 game] INFO: Writing Objective Data ... [00:00:19.924 game] INFO: Writing map images ... [00:15:51.189 real] INFO: MapSaver::save() for 'Basic Control' took 78ms [00:00:19.924 game] INFO: Game: Writing Player Economies Info ... [00:00:19.924 game] INFO: Game: Writing ai persistent data ... [00:00:19.924 game] INFO: Game: Writing Command Queue Data ... [00:00:19.924 game] INFO: Game: Writing Interactive Player Data ... [00:15:51.208 real] INFO: GameSaver::save() took 137ms [00:15:51.208 real] INFO: SaveHandler::save_game() took 137ms [00:00:19.924 game] INFO: Autosave: save took 137 ms [00:16:21.979 real] INFO: Clicking tab 'small' [00:16:24.040 real] INFO: Pressing button 'barbarians_lumberjacks_hut' [00:16:24.291 real] INFO: Clicking button 'barbarians_lumberjacks_hut' [00:00:27.658 game] INFO: Increasing a PlayerCommand's duetime from 27640 to 27659 (delta 19) [00:00:30.231 game] INFO: Increasing a PlayerCommand's duetime from 30214 to 30232 (delta 18) [00:00:33.561 game] DEBUG: MO(592,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 589 [00:00:34.561 game] DEBUG: MO(593,barbarians_carrier): [transfer]: set location to road 589 [00:00:40.207 game] INFO: Increasing a PlayerCommand's duetime from 40207 to 40208 (delta 1) [00:16:58.476 real] DEBUG: MO(590,log): cancel_moving [00:00:53.062 game] INFO: Increasing a PlayerCommand's duetime from 53062 to 53063 (delta 1) [00:00:53.063 game] DEBUG: MO(589,road): splitting road: first part: [00:00:53.063 game] DEBUG: MO(589,road): * (16, 11) [00:00:53.063 game] DEBUG: MO(589,road): * (15, 11) [00:00:53.063 game] DEBUG: MO(589,road): * (14, 11) [00:00:53.063 game] DEBUG: MO(589,road): second part: [00:00:53.063 game] DEBUG: MO(589,road): * (14, 11) [00:00:53.063 game] DEBUG: MO(589,road): * (13, 11) [00:00:53.063 game] DEBUG: MO(589,road): * (12, 11) [00:00:56.132 game] DEBUG: MO(605,barbarians_carrier): [transfer]: starting task [movepath] and setting location to road 604 [00:00:59.134 game] DEBUG: MO(605,barbarians_carrier): [transfer]: set location to road 589 [00:17:44.297 real] DEBUG: MO(595,log): cancel_moving [00:01:06.032 game] DEBUG: MO(513,fox): Yummy, I love a stag... [00:01:06.032 game] DEBUG: MO(513,fox): *** [total strength -3] vs [prey 7] *** success chance 0,018029 [00:01:06.032 game] DEBUG: MO(513,fox): failed :( [00:01:09.368 game] INFO: Gamesave: save requested: Grundlegende Steuerung (Errichte eine Flagge, um die Straße zum Holzfäller aufzuteilen.) [00:01:09.368 game] INFO: Game: Writing Preload Data ... [00:01:09.368 game] INFO: Game: Writing Game Class Data ... [00:01:09.368 game] INFO: Game: Writing Player Info ... [00:01:09.368 game] INFO: Game: Writing Map Data! [00:01:09.368 game] INFO: Writing Elemental Data ... [00:01:09.368 game] INFO: Writing Player Names And Tribe Data ... [00:01:09.368 game] INFO: Writing Port Spaces Data ... [00:01:09.368 game] INFO: Writing Heights Data ... [00:01:09.368 game] INFO: Writing Terrain Data ... [00:01:09.368 game] INFO: Writing Player Start Position Data ... [00:01:09.368 game] INFO: Writing Player Message Data ... [00:01:09.368 game] INFO: Writing Resources Data ... [00:01:09.368 game] INFO: Writing Map Version ... [00:01:09.368 game] INFO: Writing Allowed Worker Types Data ... [00:01:09.368 game] INFO: Writing Flag Data ... [00:01:09.368 game] INFO: Writing Road Data ... [00:01:09.368 game] INFO: Writing Waterway Data ... [00:01:09.368 game] INFO: Writing Building Data ... [00:01:09.368 game] INFO: Writing Map Objects ... [00:01:09.368 game] INFO: Writing Wincondition Data ... [00:01:09.368 game] INFO: Writing Flagdata Data ... [00:01:09.368 game] INFO: Writing Roaddata Data ... [00:01:09.368 game] INFO: Writing Buildingdata Data ... [00:01:09.368 game] INFO: Writing Node Ownership Data ... [00:01:09.368 game] INFO: Writing Players View Data ... [00:01:09.368 game] INFO: Writing Scripting Data ... [00:01:09.368 game] INFO: Writing Objective Data ... [00:01:09.368 game] INFO: Writing map images ... [00:17:56.777 real] INFO: MapSaver::save() for 'Basic Control' took 78ms [00:01:09.368 game] INFO: Game: Writing Player Economies Info ... [00:01:09.368 game] INFO: Game: Writing ai persistent data ... [00:01:09.368 game] INFO: Game: Writing Command Queue Data ... [00:01:09.368 game] INFO: Game: Writing Interactive Player Data ... [00:17:56.795 real] INFO: GameSaver::save() took 134ms [00:17:56.795 real] INFO: SaveHandler::save_game() took 135ms [00:01:09.368 game] INFO: Autosave: save took 135 ms [00:18:06.826 real] INFO: Pressing button 'workarea' [00:18:07.079 real] INFO: Clicking button 'workarea' [00:18:08.234 real] DEBUG: MO(601,log): cancel_moving [00:01:21.113 game] INFO: Gamesave: save requested: Grundlegende Steuerung (Lass uns den Fortschritt sehen) [00:01:21.113 game] INFO: Game: Writing Preload Data ... [00:01:21.113 game] INFO: Game: Writing Game Class Data ... [00:01:21.113 game] INFO: Game: Writing Player Info ... [00:01:21.113 game] INFO: Game: Writing Map Data! [00:01:21.113 game] INFO: Writing Elemental Data ... [00:01:21.113 game] INFO: Writing Player Names And Tribe Data ... [00:01:21.113 game] INFO: Writing Port Spaces Data ... [00:01:21.113 game] INFO: Writing Heights Data ... [00:01:21.113 game] INFO: Writing Terrain Data ... [00:01:21.113 game] INFO: Writing Player Start Position Data ... [00:01:21.113 game] INFO: Writing Player Message Data ... [00:01:21.113 game] INFO: Writing Resources Data ... [00:01:21.113 game] INFO: Writing Map Version ... [00:01:21.113 game] INFO: Writing Allowed Worker Types Data ... [00:01:21.113 game] INFO: Writing Flag Data ... [00:01:21.113 game] INFO: Writing Road Data ... [00:01:21.113 game] INFO: Writing Waterway Data ... [00:01:21.113 game] INFO: Writing Building Data ... [00:01:21.113 game] INFO: Writing Map Objects ... [00:01:21.113 game] INFO: Writing Wincondition Data ... [00:01:21.113 game] INFO: Writing Flagdata Data ... [00:01:21.113 game] INFO: Writing Roaddata Data ... [00:01:21.113 game] INFO: Writing Buildingdata Data ... [00:01:21.113 game] INFO: Writing Node Ownership Data ... [00:01:21.113 game] INFO: Writing Players View Data ... [00:01:21.113 game] INFO: Writing Scripting Data ... [00:01:21.113 game] INFO: Writing Objective Data ... [00:01:21.113 game] INFO: Writing map images ... [00:18:13.785 real] INFO: MapSaver::save() for 'Basic Control' took 83ms [00:01:21.113 game] INFO: Game: Writing Player Economies Info ... [00:01:21.113 game] INFO: Game: Writing ai persistent data ... [00:01:21.113 game] INFO: Game: Writing Command Queue Data ... [00:01:21.113 game] INFO: Game: Writing Interactive Player Data ... [00:18:13.800 real] INFO: GameSaver::save() took 144ms [00:18:13.800 real] INFO: SaveHandler::save_game() took 145ms [00:01:21.113 game] INFO: Autosave: save took 145 ms [00:18:23.612 real] INFO: Highlighting item 3 in dropdown 'dropdown_menu_gamespeed' [00:18:24.112 real] INFO: Highlighting item 3 in dropdown 'dropdown_menu_gamespeed' [00:18:24.414 real] INFO: Highlighting item 2 in dropdown 'dropdown_menu_gamespeed' [00:18:24.715 real] INFO: Highlighting item 1 in dropdown 'dropdown_menu_gamespeed' [00:01:30.145 game] DEBUG: MO(501,bunny): Goodbye world :( [00:02:13.183 game] DEBUG: MO(620,barbarians_lumberjacks_hut): barbarians_builder leaving [00:02:13.417 game] INFO: Autosave: 300000 ms interval elapsed, current gametime: 02:13, saving... [00:36:39.105 real] INFO: Autosave: Rolling savefiles (count): 5 [00:36:39.106 real] INFO: Autosave: Deleted save/wl_autosave_04.wgf [00:36:39.106 real] INFO: Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf [00:36:39.106 real] INFO: Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf [00:36:39.106 real] INFO: Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf [00:36:39.106 real] INFO: Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf [00:02:13.511 game] INFO: Autosave: saving as wl_autosave_00 [00:02:13.511 game] INFO: Game: Writing Preload Data ... [00:02:13.511 game] INFO: Game: Writing Game Class Data ... [00:02:13.511 game] INFO: Game: Writing Player Info ... [00:02:13.511 game] INFO: Game: Writing Map Data! [00:02:13.511 game] INFO: Writing Elemental Data ... [00:02:13.511 game] INFO: Writing Player Names And Tribe Data ... [00:02:13.511 game] INFO: Writing Port Spaces Data ... [00:02:13.511 game] INFO: Writing Heights Data ... [00:02:13.511 game] INFO: Writing Terrain Data ... [00:02:13.511 game] INFO: Writing Player Start Position Data ... [00:02:13.511 game] INFO: Writing Player Message Data ... [00:02:13.511 game] INFO: Writing Resources Data ... [00:02:13.511 game] INFO: Writing Map Version ... [00:02:13.511 game] INFO: Writing Allowed Worker Types Data ... [00:02:13.511 game] INFO: Writing Flag Data ... [00:02:13.511 game] INFO: Writing Road Data ... [00:02:13.511 game] INFO: Writing Waterway Data ... [00:02:13.511 game] INFO: Writing Building Data ... [00:02:13.511 game] INFO: Writing Map Objects ... [00:02:13.511 game] INFO: Writing Wincondition Data ... [00:02:13.511 game] INFO: Writing Flagdata Data ... [00:02:13.511 game] INFO: Writing Roaddata Data ... [00:02:13.511 game] INFO: Writing Buildingdata Data ... [00:02:13.511 game] INFO: Writing Node Ownership Data ... [00:02:13.511 game] INFO: Writing Players View Data ... [00:02:13.511 game] INFO: Writing Scripting Data ... [00:02:13.511 game] INFO: Writing Objective Data ... [00:02:13.511 game] INFO: Writing map images ... [00:36:39.223 real] INFO: MapSaver::save() for 'Basic Control' took 82ms [00:02:13.511 game] INFO: Game: Writing Player Economies Info ... [00:02:13.511 game] INFO: Game: Writing ai persistent data ... [00:02:13.511 game] INFO: Game: Writing Command Queue Data ... [00:02:13.511 game] INFO: Game: Writing Interactive Player Data ... [00:36:39.240 real] INFO: GameSaver::save() took 134ms [00:36:39.240 real] INFO: SaveHandler::save_game() took 134ms [00:02:13.511 game] INFO: Autosave: save took 135 ms [00:02:15.112 game] DEBUG: MO(592,barbarians_builder): [gowarehouse]: Got transfer [00:02:15.122 game] DEBUG: MO(592,barbarians_builder): [transfer]: starting task [movepath] and setting location to road 589 [00:02:15.472 game] DEBUG: MO(621,barbarians_lumberjack): [transfer]: starting task [movepath] and setting location to road 604