Topic: sometimes hard terrain edges
kaputtnik Topic Opener |
Posted at: 2015-01-07, 19:14
There are sometimes hard edges from one terrain to another: But it is possible to readjust the terrain and then the hard edges disappear. Sometimes i think, its because i often use different types of terrain until i found the right one. Different Water-types do show allways those hard edges: It would be great, if different water types do also blur the line Shall i make a bugreport of this? Top Quote |
wl-zocker |
Posted at: 2015-01-07, 20:36
Nice catch. Please report a bug on Launchpad so it does not get lost. I can reproduce this, but I have no idea why it sometimes happens and sometimes not. It seems to be limited to some terrain type combinations.
By using the same terrain types or different ones? "Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
Tibor |
Posted at: 2015-01-07, 21:35
I noticed the same but in a small scale so never considered this a relevant problem... Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-01-08, 00:25
Surely not really relevant... it is fixable by the user, but not handy. And different water-types should get the blur effect too. Putting different waters together is currently ugly and there is no way to fix it by the user. Edit: It seems to me that the darkblue waves roll in an other angel than the other ones. I will try to fix this.... Edited: 2015-01-08, 00:28
Top Quote |
Tino |
Posted at: 2015-01-08, 13:23
It seems the dithering is always missing when terrain types of formerly seperate world types adjoin. Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-01-08, 17:07
I fixed that (you have only to mirror the pictures vertically), but ran into another problem: The count of waterimages are different in the worlds:
In consequence the waves roll in different speed. Is there someone who knows well imagemagick or a similar utility? Then he maybe could easily transform the greenland waves to the other ones by adjusting the colors and/or saturation on a command line. I tried this with gimp, but it would be a waste of time to load each of the 33 images, adjust the color, and save it again Top Quote |
SirVer |
Posted at: 2015-01-08, 20:33
I commented on the technicality of these bugs in the corresponding bugs: https://bugs.launchpad.net/bugs/1408712 and https://bugs.launchpad.net/bugs/1408707. Top Quote |
Astuur |
Posted at: 2015-07-31, 20:48
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
kaputtnik Topic Opener |
Posted at: 2015-07-31, 21:47
That time you made those animations, there was no "one world" merge, so no sorry is needed. It would be great to read you more often here I proposed a branch to fix this. The rolling speed doesn't matter imho. Top Quote |
GunChleoc |
Posted at: 2015-08-01, 07:16
Merged. Thanks! I also found the .xcf files in Widelands-media. The water files were in Misc, and I moved them over to worlds now. Busy indexing nil values Top Quote |