Topic: Barbarian Warehouse Remodel
chuckw Topic Opener |
Posted at: 2015-01-19, 22:15
That is true, of course. Just second-guessing myself. Not always a good thing to do.
Number 4's color is a darker hue taken from a spot on the old warehouse.
Numbers 3 and 5 are different designs in that the second floor overhangs only the sides of the building, whereas on #5 the overhang is on all four sides. The overhang on the front obscures more of the first floor and lends a more squat appearance. By resizing the front steps and adding more piles beneath the building, I'm trying to give an impression of a very large building that could house people as well as goods.
Thanks for your comments. I, too, like those big corner posts. They and the front "porch" were inspired by this stabbur: I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2015-01-19, 22:23
Tell you what I'm going to do, I'll implement #5 as the warehouse, but I will archive #3 for potential use elsewhere (did someone say "casern"?) I see little people. Top Quote |
GunChleoc |
Posted at: 2015-01-21, 18:08
Sounds like a plan I also like that you are using logs now rather than planks, because Barbarians don't use planks as building material. In case you'd enjoy fiddling some more, what about some horses' heads? Busy indexing nil values Top Quote |
chuckw Topic Opener |
Posted at: 2015-01-21, 18:13
That would be a nice touch, but horses are atlantean pets. I see little people. Top Quote |
GunChleoc |
Posted at: 2015-01-21, 18:18
Ox or boarheads then? Busy indexing nil values Top Quote |
chuckw Topic Opener |
Posted at: 2015-01-21, 18:28
We'll see as opportunities present themselves. It may be challenging to make them recognizable at the scale in the game. We will see. I see little people. Top Quote |
GunChleoc |
Posted at: 2015-01-21, 20:23
Yep - not a priority right now. Busy indexing nil values Top Quote |