Topic: Barbarian Scouts_hut Remodel
chuckw Topic Opener |
Posted at: 2015-02-17, 19:52
That's the "balancing problem" with scale to which I alluded. Some concessions have to be made here and there or the smaller buildings would be indistinguishable on the map if we presented everything at the same scale. The workers certainly could not fit through those little doors, for example. Compare the donjon to the headquarters and you have a similar discrepancy. I welcome any advice to improve the visual experience. However, please bear in mind the focus of the game is the strategic playing of it. The graphics are just "eye-candy" intended to support the playing experience. I see little people. Top Quote |
Tibor |
Posted at: 2015-02-17, 19:52
see the one I posted above... Top Quote |
chuckw Topic Opener |
Posted at: 2015-02-17, 19:55
I'm sorry, but I don't know to what you are referring. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2015-02-17, 19:58
Perhaps I should consider reducing the size of the donjon? I see little people. Top Quote |
Tibor |
Posted at: 2015-02-17, 20:01
The one about proportion, you already answered that. I understand limitation -- scouts house is small building... Top Quote |
Tibor |
Posted at: 2015-02-17, 20:02
be very carefull, it could lead to chain reaction of resizing... Top Quote |
Tibor |
Posted at: 2015-02-17, 20:03
Could the tower be made higher? Top Quote |
chuckw Topic Opener |
Posted at: 2015-02-17, 20:05
Yes. I have enough work as it is. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2015-02-17, 20:06
I'll see how tall I can make it within the the trimming limits of the rendering stage. I see little people. Top Quote |
Tibor |
Posted at: 2015-02-17, 20:26
And what about change the house to something like this http://www.heartbargraphics.com/SS_jpgs/log_shack_hbg.jpg it would save the space in x axis, but be more work... Top Quote |