Topic: To all map creators; Terrain menu
einstein13 |
Posted at: 2015-08-12, 14:03
This is not "bad" behaviour in real world. If you go to Norway (north part of Europe) you can see palms growing nearby the sea. All because hot water there (hot stream from central America: Gulf Stream). So if we have very hot water, palms can grow on iced beach.
I don't know, but my guess is that your values are kept in pull request: they need to be merged to Widelands by a contributor (someone with high privileges) einstein13 |
kaputtnik Topic Opener |
Posted at: 2015-08-12, 19:10
I agree that terrains without an icon looks a bit uncommon. Terrains without an icon looks like "all is possible on this terrain". On the other side we have currently a mix of negative and positive icons for the properties. F.e. "arable" is a positive property (something is possible), while "unwalkable" is a negative property (something isn't possible). I have to think more about that... may we should use only one type of properties?
I have to make a merge request for the linked branch to get your values into the game. Tomorrow i will do so. Don't ask me why i haven't done this further :-$ (sometimes one thinks much complicated as needed) Thanks for your comments, i will rethink over all of them. Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-08-13, 21:44
The branch is on his way. It has to be approved and after that there is maybe a windows build you could use ("maybe", because i don't know how the windows related builds are managed). Sorry for taking so long. Top Quote |