Topic: Trees and Terrains
kaputtnik Topic Opener |
Posted at: 2015-08-04, 22:39
I fully agree, but also i think there some main stoppers for a new release. F.e. the scrollwheel bug is something that should be fixed in a new official release. There is nothing bad as a malfunction in the ui.... Top Quote |
GunChleoc |
Posted at: 2015-08-04, 23:09
Definitely, this is annoying me as well. Busy indexing nil values Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-08-13, 23:03
Should the description of "temperature" be adapted? What is a right description? In all
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king_of_nowhere |
Posted at: 2015-08-14, 00:34
Yeah, good point. I wanted to mention it, but then I forgot. Should be changed in "temperature is in arbitrary units" or something Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-08-14, 09:50
Hmmm, not really helpful without a hint to human readable degrees. If someone want to put in a new tree or terrain he should be able to use the right values without knowledge of the math behind it. If i look at the values the desert mountain meadows have temperatures 140 and 145, on the hotter one trees will grow better... and desert water is hotter (150) than mountain meadows... I think "something like temperature" is maybe a better description Top Quote |
king_of_nowhere |
Posted at: 2015-08-14, 12:24
if necessary, we can specify that desert environments have a temperature around 150, summer and wasteland around 100, and winter about 50. I'm trying to think of a real world equivalent, like the number of days where the temperature exceeds x, oor the plant growing season, or othersuch parameters, but annot think of anything. ultimately, it's just a value that has been set that way to ensure that trees grew as desired, and trying to find a meaning to it may lead to problems, like palms growing on snow.. Top Quote |
DragonAtma |
Posted at: 2015-08-14, 14:27
I think it's best to go with king_of_nowhere's idea; seasons don't occur in widelands (only exception would be campaigns, and in those it'd be done by outright changing terrains.
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king_of_nowhere |
Posted at: 2015-08-14, 14:51
water reduces the difference between summer and winter temperatures, so it would make some sense to make desert water cooler and winter water hotter. anyway, those values would only influence trees adjacent to water, which are a scant minority of total trees, and the fact that they would be averaged with other values from the land side would make their influence negligible. As for the average water temperature, that's influenced by oceanic currents, so london has a warm climate because the gulf stream carries hot water to high latitudes, while new york is colder than it should because it has a cold current (orth labrador current? not sure) bringing water from the arctic to the temperate regions. but that makes the whole climate hotter or colder, not just a season. Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-08-14, 17:06
I need a description of the temperature value. Otherwise the branch with new values will not be implemented. So what about
If "temperature" is a wrong term for this value we have to use another one. Top Quote |
einstein13 |
Posted at: 2015-08-14, 19:38
Temperature is the best term and the worst term for this value I know 4 "basic temperature scales": Celsius, Fahrenheit, Kelvin and Réaumur. Wikipedia knows even more. We can make even "Widelands Scale". No problem Also "Temperature" means more than what the thermometer shows (that is why "worst term"), but here we want basic, common sense ("best term") einstein13 |