Topic: Some icons need updating
GunChleoc Topic Opener |
Posted at: 2015-10-28, 18:26
The following menu icons would benefit from an update:
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kaputtnik |
Posted at: 2015-10-28, 20:27
The innkeeper and the weaver are no problem
But for the buckets i don't know .... Maybe we could make other materials (coloring) to each tribe. Or what do you mean? Edited: 2015-10-28, 20:28
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GunChleoc Topic Opener |
Posted at: 2015-10-29, 08:13
Thanks, these look good I wouldn't want buckets at all - I just grabbed them off the Atlantean Buckets tool because I needed something. I would want something looking like a carrier, just like we have with carrier2 (Ox, Donkey, Horse) - similar to the idle animations. Edited: 2015-10-29, 08:15
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kaputtnik |
Posted at: 2015-10-30, 19:30
Ah, ok, now i understand. We could make something like this: But there are things to consider:
Edited: 2015-10-30, 19:34
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GunChleoc Topic Opener |
Posted at: 2015-10-31, 10:06
Yes, this is what I mean
Stone or a log would be good I think, because it's a basic building material and all tribes have it.
I would like to see that - we need to make sure though that they don't look to similar to each other at the small scale. We also might want a side view rather than the isometric game view, which means that somebody needs to figure out how to render a different view in Blender. Edited: 2015-10-31, 10:07
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kaputtnik |
Posted at: 2015-10-31, 11:18
Some (most?) worker animations do have a "walk_e_*.png" (walk east) which is more or less a side view. May we could combine this with a ware or a tool he produces/use. Top Quote |
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GunChleoc Topic Opener |
Posted at: 2015-10-31, 11:48
Maybe we should go for walkload if this is available - there might already be a ware integrated into the animation. Busy indexing nil values Top Quote |
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kaputtnik |
Posted at: 2015-10-31, 13:47
I looked over some workers and found some images where he carry a ware. So f.e. the barbarian brewer: I take a look if i find some more of such images... and will create a branch if had success. Top Quote |
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GunChleoc Topic Opener |
Posted at: 2015-10-31, 16:55
Thanks! Busy indexing nil values Top Quote |
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kaputtnik |
Posted at: 2015-11-01, 12:29
So here is a first mockup where 18 icons are changed. I used sometimes a side view, sometimes other walking directions dependent on which image of the animation files the tools are better identifiable. In general i would favor the walk_se/walk_sw than the side view. In my mind some icons need additional work, f.e. the forester (column 2; row 4), the stonemason (c2; r1) or miller (c3; r4). Maybe we need additional work also for the weapon-and armor-smith. Funny would be having a front view of the worker and he will wave his hand Front view and additional tools or ware displayed at the side of the worker would be the best imho. But this will require someone who is able to do it with blender because we do not have a front view of each worker. So we would have to use the images we have and modify them for our needs (i have done so for the fisher image; c3; r1) What do you think? Top Quote |