Topic: New building graphics
DragonAtma Topic Opener |
Posted at: 2016-01-19, 21:25
So, I have Pov-ray and some skill with it. So why not try whipping up some conscription center graphics?
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kaputtnik |
Posted at: 2016-01-19, 23:01
Nice You may find textures in the widelands-media repository. Just ckick on "Browse the code". Take a look at the .blend files, f.e. atlantean buildings Take also a look into Graphical development Top Quote |
GunChleoc |
Posted at: 2016-01-20, 10:59
These are looking good Busy indexing nil values Top Quote |
einstein13 |
Posted at: 2016-01-20, 20:45
The graphics looks very nice! But first one is for me a bit confusing: what is this? (maybe too different to Empire castle?). I would prefer more towers (if it is a castle). Second one: dungeon? If yes- great idea! Mostly "underground" building + some place to train... einstein13 |
DragonAtma Topic Opener |
Posted at: 2016-01-21, 00:08
A while back, there was talk about changing where new soldiers come from. All too often the game would create new rookies because there were the tools to do so, and therefore smiths would create new low-level tools because the previous ones were used up making new soldiers. As a result, the smiths that could create stronger tools (letting you train your soldiers to higher levels) were too busy making rookies! It was an even bigger issue for Empire, as the same Helmet would be used both for brand new rookies and for training them from level 0 HP to level 1.
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einstein13 |
Posted at: 2016-01-21, 01:32
Ok, I remember the discussion now. And the graphics is adequate for that! I like it einstein13 |
king_of_nowhere |
Posted at: 2016-01-21, 11:09
Yes, I like them. It's exactly what I would expect from a training center. Top Quote |
GunChleoc |
Posted at: 2016-01-21, 15:30
I created an experimental branch a while ago that has casern buildings. At the moment, they work like the cattle farms - we still need to discuss how we wish to add the carrier as a cost (what the user interface would look like). https://code.launchpad.net/~widelands-dev/widelands/casern This is something we should try to get into Build 20 Busy indexing nil values Top Quote |
DragonAtma Topic Opener |
Posted at: 2016-01-22, 14:08
I imagine that the cost is the equipment needed for new soldiers. The guy running the recruitment center shouldn't need much to hand rookies a couple pieces of equipment and send them on their way.
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GunChleoc |
Posted at: 2016-01-22, 20:23
Previews look good - I will add them to my branch over the weekend. Please ping me if I forget. Busy indexing nil values Top Quote |