Topic: Multiplayer options & winning conditions
improvemultiplayer Topic Opener |
Posted at: 2010-03-14, 23:08
First of all I want to say that you did a really good job. I love playing widelands. But I have some critic at your multi-player-mode:
By the way savegames should be saved at every computer in a multi-player session. You could prevent abuse by a time of 5mins to do another savegame. In general you should consider to make a login system instead of this strange self-naming. I really like the gameplay but sometimes, if you are not very good, you can get stacked by having no wood or no quarry. You could add a possibility to trade with opponents or to swap wares with a neutral player. Also I would like to see the harbour again, but I am not sure if it would fit in the widelands concept, because its makes the game very complicated and I remember some problems with ships. So I hope that I get soon an answer about what you think about that points and which could be integrated in widelands. regards improvemultiplayer Edited: 2010-03-14, 23:13
Top Quote |
Nasenbaer |
Posted at: 2010-03-15, 00:08
Hi improvemultiplayer ;), I just give a short answer for now - bed is calling
This is planned and will surely be added in the future
Setting the speed before game start seems unimportant for me - however setting the speed is already implemented (like in singleplayer with page up / page down keys. Giving the host more might is a nice idea, but fot such stuff we would need a host user interface... let's see, perhaps that gets implemented in some time
As well planned, but not yet implemented
Savegames are already saved at every computer (autosave) - if you talk about the problem of savegame sending: In next release maps and savegames will be automatically send, if one of the client does not have that file.
Already implemented in current development version -> Build15
We thought about it and it's quite possible, that it gets implemented in some time... let's see.
Definitely planned, but unfortunally still far away... there are other things that need fixing/implementation before. Hope I was able to give some useful insight - even in such a short form Cheers Nasenbaer Top Quote |
SirVer |
Posted at: 2010-03-15, 11:35
There is a blueprint for winning conditions which needs writing[1]. It will be implemented using the new lua system that lands in build16. So this will take some more time. [1] https://blueprints.launchpad.net/widelands/+spec/winning-conditions Top Quote |