Topic: "The Nile" crashes
NoLand Topic Opener |
Posted at: 2017-04-13, 22:44
I have a problem with the game “The Nile“ after 8h 52 min the game crashes. It is not freezing. It just terminats itself. I have stored the status few seconds before the crash and it is always the same – I cannot continue the game. OS: Linux OpenSuse Leap 42.1 Widelands build -19 (Debug) My hardware is only a 200 Euro PC with a 15 inch monitor; but up to now I had played 16 other games (i.e. not "The Nile") with this software and hardware setup without such a technical problem. Any idea? Since it is my first post I should not forget to thank the developers of this game. Top Quote |
kaputtnik |
Posted at: 2017-04-13, 23:17
Hi NoLand and welcome to the forums There are some open bugs which you may ran into. Top Quote |
NoLand Topic Opener |
Posted at: 2017-04-14, 08:58
Hello kaputtnik, firstly I should say that I am not at all a computer expert. I just go in the Internet and read what to do if I want to have something. This was the case with my Linux installation and with my Widelands version, too. With Linux Suse I found only Widelands 18 in the repositories and so I installed the version 19 by myself with a combination of xterm instructions and the help of YAST (not all libraries are listed in the Widelands installation description for Suse: libraries ICU and libicu_devel are missing) and I may have fetched a wrong version – I only wanted the “normal one”. I tried to start from command line but I was not able to do it correctly:
I think the best idea for a lazy person like me would be to wait until Widelands 19 is officially a part of the Suse repository and then install / update my computer completely new (widelands 19 official version and operating system (where also a lot of things like flashplayer are still missing)). In the meanwhile I can try the remaining 3 maps of Widelands. Thanks for your support. Top Quote |
WorldSavior |
Posted at: 2017-04-15, 16:51
Probably it's just the "normal" bug of The Nile: https://wl.widelands.org/forum/topic/2820/ There might be a possibility to fix such a savegame. Whether a human player is building the "bad" port (then it's easy) or you can do something like this:
By the way, the older versions of the Nile contain not so many port spaces, so the probability of such a crash will be much lower: https://wl.widelands.org/maps/the-nile-v2/ Wanted to save the world, then I got widetracked Top Quote |
NoLand Topic Opener |
Posted at: 2017-04-18, 12:03
Thanks for your recommendations. At first I will try the hint with the "bad port" as soon as I will have again access to my „game PC“ (not before next weekend). Edited: 2017-04-18, 12:04
Top Quote |
GunChleoc |
Posted at: 2017-04-19, 19:12
I have added libicu_devel to the SuSe instructions The Widelands savegames are stored in Busy indexing nil values Top Quote |
NoLand Topic Opener |
Posted at: 2017-04-22, 21:23
WorldSavior gave the relevant hint. I can clearly avoid the crash by destroying my harbor which is under construction. As described in the bug report https://bugs.launchpad.net/widelands/+bug/1638890 a port space expansion is avoided by a neighboring enemy which is located on the other side of the river. In my stored file the harbor building process reaches already 99%. I find no button to interrupt the building activity. In addition, I have no more other saved “The Nile” files. Hence destroying the harbor is the best option for continuing the game (because it is the only simple one). I consider my problem as solved. Thanks. Top Quote |
WorldSavior |
Posted at: 2017-04-23, 16:03
You're welcome!
And if you don't have the replays neither anymore, it will be difficult to create new saves of this match Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2017-04-24, 18:36
It would also be interesting to see if the crash can be reproduced with a current development build, since the fix in the linked bug isn't available in Build 19 yet. Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2017-04-24, 20:56
I have asked NoLand per PN to send me the save game, so i could test it with current trunk. Unfortunately he didn't respond. NoLand, if you still have the faulty save game, could you please look into your messages inbox to get my email adress and send me that save game? Top Quote |