Topic: "Northmen" Tribe Page
einstein13![]() |
Posted at: 2017-06-30, 15:43
That is a good point
Probably that is better point & solution Level 9 & 10 soldiers calculationsI've picked best level 9: not full attack upgrade All differences are shown below: Battles win:
Attackers health:
Defenders health:
For better comparison, I will prepare level9 vs level10 soldiers for each tribe (only 2 x 2 tables) Edited: 2017-06-30, 15:44
einstein13 ![]() ![]() |
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king_of_nowhere![]() |
Posted at: 2017-06-30, 16:23
I downloaded the latest build and checked the values, they were not included. I'd include them myself but I have no idea how to change and compile stuff. Shall I reopen the old thread that suggested the changes? ![]() ![]() |
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einstein13![]() |
Posted at: 2017-06-30, 16:25
Yes, please I guess that there should be an open bug on Launchpad with the changes included. Edited: 2017-06-30, 16:25
einstein13 ![]() ![]() |
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Nordfriese![]() Topic Opener |
Posted at: 2017-06-30, 16:58
@hessenfarmer: Thank you for testing it! And you played against a frisian AI? That somehow doesn´t work for me, it always crashes the game with "Help, I don´t know what to do with a frisians_drinking_hall" (probably because I didn´t set AI hints yet). Which buildings exactly would you have expected to be medium-sized? And how would you prefer to have buildings sorted (I agree that current order isn´t that great, but I didn´t find one that feels better). I just uploaded a new revision with several changes:
Soldier balancing: einstein13´s stats show that apparently, soldiers are much more unbalanced than I thought. There are so many things to consider for balancing… I will try to change my own Strength Calculation Program to make up some more balanced strength settings. Thank you, einstein13, for the time you invest in such calculations! Ideas for other tribes: WorldSaviour created a new thread for gathering such ideas. I´d like to ask everyone to continue discussions about Amazons etc in that thread, because it´s sometimes not obvious whether a post is about the Frisians or unrelated to them. ![]() ![]() |
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king_of_nowhere![]() |
Posted at: 2017-06-30, 17:35
ok, i reopened the old thread and opened a bug report. when will the frisians become available for a windows version? ![]() ![]() |
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WorldSavior![]() |
Posted at: 2017-06-30, 17:55
Is it possible that I'm not the only one here who has got a high affinity to wordplays?
But: If you want to win a collectors game only with wooden spears, don't you need the greatest marble columns + wood economy ever? Wanted to save the world, then I got widetracked ![]() ![]() |
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Nordfriese![]() Topic Opener |
Posted at: 2017-06-30, 19:10
Since there are no changes to the source code, you can use the frisians by just downloading the files. Follow the link to the launchpad branch, click the most recent revision number, choose "download tarball", unpack the files. Open a command prompt (press Windows-R, type "cmd.exe") and run
I think the option is called "--datadir"; if it doesn´t work, do "C:\Path\To\Widelands.exe --help" to view the correct option. You can run it like this with any installed widelands version. It will crash after some time with build19, so I recommend a development version (the branch is forked from version 8384). ![]() ![]() |
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hessenfarmer![]() |
Posted at: 2017-06-30, 22:26
Need to test more to make valuable suggestions. Hope I'll find some time over the weekend. I think the changes are targeted in the right direction. Regarding the coal problem it just came to my mind that it would be possible to reduce the amount of logs needed for 1 coal even further by enforcing the coaling oven with clay. At least this would work with the current design of the well's which never run out of water less than 65% ( I just experimented with them for a new scenario). Perhaps 1 clay and 3 log would return 1 coal. Could even be realized that this is only possible after an upgrade of the charcoal kiln. But this is just a thought. Edited: 2017-06-30, 22:26
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Nordfriese![]() Topic Opener |
Posted at: 2017-07-01, 11:32
I just pushed a new revision with these changes:
The lua files define a hotspot coordinate for each animation of the building. The building is drawn at such a position that the hotspot coordinate appears exactly in the corner where the building has been built. Normally, the hotspot is set at the location of the building´s doorstep. If it is much further right and down, the building will be drawn far in the northwest of its real location. Some buildings (like certain mines) had the same idle/work image but a different hotspot, so they seemed to jump around when starting/ending work. ![]() ![]() |
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WorldSavior![]() |
Posted at: 2017-07-01, 14:43
I calculated that those values are very good for rookies, because the frisian rookies will only be slightly stronger than barbarian ones, so it can be a very good balance. But I also calculated that a frisian hero will safely kill an atlantean one. With your new values, the frisian heroes will have attack 7200-7400, defence 54% and 19250 livepoints, right? Wanted to save the world, then I got widetracked ![]() ![]() |