Topic: "Northmen" Tribe Page
king_of_nowhere |
Posted at: 2017-08-05, 23:56
that's because you have to stop the smaller training camp to avoid it draining your resources. I see that you entered into a vicious circle. You kept making new soldiers and spurred the request for more furs, which in turn prevented the food to be made to train soldiers all the way in the small camp; so your soldiers didn't train and kept consuing furs. As I said, I did block my small training camp to train upgraded soldiers and I was fine with only a handful of farms..
This... seems more like a bug, if your buildings are set to prefer rookies and experienced soldiers go there.
Which makes it all the more incomprehensible for me: you had many more barley farms than me, they were active for a longer time, and you had troubles getting a fully promoted soldier. I got one in two hours and I recognize I made some mistakes or I could have done it sooner. Top Quote |
teppo |
Posted at: 2017-08-06, 15:42
Why should all tribes should be equally powerful? There are some positive aspects in having many difficulty levels. A new challenge for the most skilled of players? Top Quote |
GunChleoc |
Posted at: 2017-08-08, 11:44
That's because there is no way currently. We would have to add something to the game engine for that to work. Busy indexing nil values Top Quote |
GunChleoc |
Posted at: 2017-08-08, 11:47
Tribes not being equally powerful will screw up multiplayer balance. The challenge should be in managing the economy, not in their soldiers being weaker or needing significantly more resources to make. Busy indexing nil values Top Quote |
WorldSavior |
Posted at: 2017-08-08, 20:28
But they aren't
It's "WorldSavior", not "WorldSaviour", Nord fries. As I said, not everyone can download those files easily... Wanted to save the world, then I got widetracked Top Quote |
Nordfriese Topic Opener |
Posted at: 2017-08-09, 12:13
Terribly sorry, Wor(l)dSavior
Thank you for your constructive, comprehensive and well-founded review which is doubtlessly based on hours of intensive testing. Perhaps you could be a bit more precise what exactly is unbalanced. When I said "pretty balanced", I meant that now only minor refining of things like sleep/work times, exact training costs, buildcosts etc is needed and no major changes to the tribe itself (like new buildings). At least, I don´t see a need for any neither from a theoretical point of view nor while playing. Development note: I have finished making new images for all wares and small production buildings. I also made some road textures. And meanwhile fixed some minor bugs such as accidental aqua farm overproduction or typos in recycling rates. Next, I´ll work on images for the remaining buildings. I will not draw animations, workers and ships (because it would look terrible if I try that ). We need graphics developers for that and for improving my building images. Top Quote |
WorldSavior |
Posted at: 2017-08-11, 18:52
No big problem. "WordSavior"? Not bad
You're welcome
For example, look at the frisian tower. It combines the strengths of a fortress with the line of sight of an atlantean high tower. And however, it has a healing rate of 300, which is really high, if you compare it to the maximum healing rate of every other tribes: 220. I don't think that this is a very good balance Wanted to save the world, then I got widetracked Top Quote |
king_of_nowhere |
Posted at: 2017-08-11, 19:09
I didn't look at healing rates, or much about the military building stats, because I never playtested in battle. But yeah, I have to agree that's too good. So far, the three existing tribes all have the same stats for their greatest military buildiing. We may want to change that at some point, but I don't see anything in frisians justifying a better military building. Stiill, I wouldn't call the tribe "unbalanced" because of it. How often a 25% greater healing rate in the fortress is really that meaningful? Top Quote |
Nordfriese Topic Opener |
Posted at: 2017-08-12, 11:06
I now pushed a new revision: The fortress healing rate is lowered to 220, the tower to 190. I also made some minor improvements to some productionsites logic. I´m now mainly working on new building images.
Are there other examples? If so, please give some more. If not, do you agree that the frisians are not unbalanced? Top Quote |
WorldSavior |
Posted at: 2017-08-12, 20:59
I don't know. But it's rather 35% and I think that it's just an example for the fact that the balancing is suboptimal yet...
I like that
I don't agree, because I think that it's very improbable that they are balanced already, without a lot of playtesting and so on. But right now I'm not motivated to give any more examples. I've already contributed a lot in the discussion about the frisians, but now I don't have that much motivation any more Wanted to save the world, then I got widetracked Top Quote |