Topic: variable resolution
HendrikL Topic Opener |
Posted at: 2017-10-09, 13:17
Hey there folks! I had a look through the widelands media and I noticed, that Also I couldn't find the correct terrain textures. I would ex- Thank you for your time and efford Edited: 2017-10-09, 13:46
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kaputtnik |
Posted at: 2017-10-09, 18:29
Hi Hendrik and welcome to the forums I guess you'r talking about the widelands-media repository. This repository is a bit messy and does not contain most of the images used in game. Mostly it contains some basic files for creating images, such as Blender files (*.blend) or GIMP files (*.xcf). You can find all used images, also for the terrain, in the widelands data folder after installing widelands. Where you can find this directory depends on your operating system.
You can make a copy of the widelands data folder, put in there your modified images, adjust the corresponding lua file(s) and run widelands with option --datadir=/path/to/your/personal/datafolder But i guess i did not really understand what you mean. Top Quote |
GunChleoc |
Posted at: 2017-10-09, 18:51
If you re-export Blender animations with a higher resolution, you can set a We haven't done so yet, because it would make the downloads too big. We need to finish implementing spritemaps first. Busy indexing nil values Top Quote |
HendrikL Topic Opener |
Posted at: 2017-10-10, 10:04
Hello Kaputtnik, hello GunChleoc! Thank you both for your fast answer. I will try some things out and report back to you guys. Thank you for your time and efford EDIT: Edited: 2017-10-10, 11:23
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kaputtnik |
Posted at: 2017-10-10, 18:58
Terrain textures have to 64x64 pixel and must be colorindexd. See also Helpterrains Top Quote |
GunChleoc |
Posted at: 2017-10-14, 17:43
This project was founded by a German and there have always been Germans on the core development team, although we're an international bunch. Kannst den Hammer also auspacken Busy indexing nil values Top Quote |