Topic: [GUI] Field Selector
fraang Topic Opener |
Posted at: 2017-10-28, 18:07
While I was playing Widelands again I noticed that the field selector is not good to see in some situations and so I put together a new one in Blender. Here is the result:
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kaputtnik![]() |
Posted at: 2017-10-30, 07:39
Looks good Where can one find it? Maybe you can also make some suggestions for the special pointers in the Editor? There is a pointer missing for "Set Origin" and the one for placing Immovables should be modified, imho. ![]() ![]() |
GunChleoc![]() |
Posted at: 2017-11-01, 16:04
It is definitely easier to see, well done The old one had a bit of a 3D feel to it and this one looks flat, I don't know if that can be modelled easily while keeping the dark edge clear? Busy indexing nil values ![]() ![]() |
fraang Topic Opener |
Posted at: 2017-11-01, 22:08
Some more work:
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GunChleoc![]() |
Posted at: 2017-11-02, 08:45
Those are a great improvement! Your second field selector is spot on. I find the info icon a bit hard to read on Summer water, maybe add some white to the color? I'd also love to have a replacement for the cursor hand, since it's a bit pixely. Edited: 2017-11-02, 08:46
Busy indexing nil values ![]() ![]() |
fraang Topic Opener |
Posted at: 2017-11-19, 19:29
Field selectors so far...
Is on my to-do list.
Yeah I can remember the discussion about "chopped off hands"... Are there any wishes regarding the cursor? Like no hand, etc. ![]() ![]() |
GunChleoc![]() |
Posted at: 2017-11-20, 08:38
I think a hand is fine. Or maybe a crown? We also have an open branch for adding a roadbuilding cursor. Those graphics also need cleaning up - do you want the branch merged so that you can work on it more easily? We could add the current state of your icons to it too - can you attach a zip to the bug? And I have been annoyed at the road building icons for a long time now - maybe the same base image could be used for both the new cursor and the icons? The icon in the tab could have a combination of flag and road on it. Busy indexing nil values ![]() ![]() |
HendrikL![]() |
Posted at: 2017-11-20, 09:21
On that note: Do the GUI elements have a specific ![]() ![]() |
GunChleoc![]() |
Posted at: 2017-11-20, 10:04
No, GUI elements are not scalable. The 0only exception is that if you have an image in a table row (e.g,. messages window or campaign select), those will be downscaled automatically to fit the table row. This does not work with elements that use a listselect or dropdown menu though (e.g. Tribal Encyclopedia, Multiplayer game setup). You can recognize those by tables having headers and listselects not having a header. Busy indexing nil values ![]() ![]() |
fraang Topic Opener |
Posted at: 2017-11-30, 21:18
First a new comparison image of the current state of the field selectors: I have added the current state of the field selectors in a ZIP file to the bug report. I will work on the cursors and icons once I have finished the field selectors. And to sum up which stuff needs a touch up/replacement: Cursors:
Icons:
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