Topic: "Northmen" Tribe Page
GunChleoc |
Posted at: 2017-11-11, 17:07
This is not possible at the moment - please open a bug report. Busy indexing nil values Top Quote |
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Nordfriese Topic Opener |
Posted at: 2017-11-11, 17:55
https://bugs.launchpad.net/widelands/+bug/1731652 Forgot to mention: In the recent revision, I also added trainers to the starting conditions (as it was done for the other tribes) and I experimented with some small changes to road and frontier images to make the frontiers not so sharp and large, and the roads less jagged on rough terrain and better visible. Top Quote |
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hessenfarmer |
Posted at: 2017-11-12, 16:29
Hi Nordfriese, regarding scenario 1 I will think about some delinearization objectives. But supervising the player for shortages is at least a good starter. I am perfectly happy with the suggestion about the strategy to cope with the aggressive opponent. I'm really looking forward to test it. Finally I manged to test scenario 2 until the end. Very nice and demanding scenario. Here are my comments: best regards hessenfarmer Top Quote |
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GunChleoc |
Posted at: 2017-11-12, 17:49
Branch for the worker I haven't proposed it for merging yet, because I already have too many merge requests up for review. The branch also features a new help section for immovables - check out the tiny wheat field for a terrain affinity example. Busy indexing nil values Top Quote |
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Nordfriese Topic Opener |
Posted at: 2017-11-12, 20:05
Thanks There are 3 types of bushes at the moment: raspberry, blueberry and currant; all with different terrain preferences, and the raspberry even has a Blender image already. I´m planning to make about 6 or 7 species of bushes in total. I´ll add blackberries, strawberries, and whatever other fruit anyone asks for!
Thanks for reporting, I´ll fix this
That´s your punishment for agreeing to those outrageous demands
I´ll investigate it…
You aren´t supposed to be able to build a ship… Reebaud and his tribe sailed up a fjord and arrived at this place. This is why they get a port instead of a headquarters. The water is supposed to be this fjord, and as there is no going back for the tribe, I´d forbid to build a shipyard if the map was tagged as seafaring.
OK, I´ll do this
As I said – I don´t expect players to agree to his demands! So if you really want to give him so much gold, you´re supposed to use empty mines. The cheat is intended as a reward for players brave enough to test the limits of Murilius´s patience…
You´re right, I´ll change that
I already have an idea for a third scenario, which might provide the base for several more… But it may be some time until I script it, so for the moment, this is the last one. I attempted to make a good map with the random generator, but I didn´t get one nice enough, so I designed it by hand. It is very functional, defined by the fjord, the barbarian valley, the mountain ranges leading there, some lines of wasteland to block expansion, and a very rugged hillside north of blue´s starting point. I then added a few details to reward players for bothering to expand to certain places, but much of the map just isn´t worth exploring. if I remember correctly, the small heaps of rocks lying everywhere are hiding nothing
All the buildings will certainly get some reworking. The well will be completely replaced then, and the mines will get a new empty image. I spent some time on graphics development lately, and I can now make animations with Blender! The new fully animated flag (which is now a real flag, not just a jagged triangle) is already uploaded, and I´m currently working on the ship (the idle and sail_nw animations are complete, but not uploaded yet). I´ll move on to better buildings next… Top Quote |
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hessenfarmer |
Posted at: 2017-11-12, 21:29
Ok good to here you are making progress with graphics. I hope the frisians will find their way to the game very soon. Regarding the scenario I just rechecked with a savegame that the wares are not handed over to Murilius as expected. Top Quote |
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GunChleoc |
Posted at: 2017-11-13, 09:13
I think we should absolutely have Sanddorn (Sea Buckthorn) and Mylte. I can't find Mylte at all, I must be spelling it wrong - it grows in Norway and is yellow.
Some berries that grow in desert climate: http://www.gardenguides.com/100500-desert-berry-plants.html Busy indexing nil values Top Quote |
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Nordfriese Topic Opener |
Posted at: 2017-11-13, 16:29
Good suggestions, I added the strawberry, both types of currant (had only one before), the Sea Buckthorn and Desert Hackberries. There are seven species of berries in total now. By the way, your new wheat field has a terrain affinity that is shown in the in-game help, but it doesn´t affect the actual growth! The programs for the berries have to look like this:
I think the remove=70 means "remove with a chance of 70% multiplied with this plant´s dislike of its terrain"? At least, the tree programs look like this… There is no documentation for immovable programs yet… The newest upload contains not only the new berries, but also the ship images for idle, sail_nw and sail_se. 2nd scenario
I´ll add some gold to the little mountain just south of the headquarters, I think it´ll be fine then?
That is not how I intended this scenario to be played. Murilius wants you to fight while he sits idly by until the barbarians are weakened so he can deal the last blow and get all the glory. That´s why I wanted to script a temporary attack ban between players…
I couldn´t reproduce this…
I think there is a bug: I use this code
According to the documentation, wh:get_wares ("all") should return a table like {log=100,granite=50,brick=0, …} but actually it seems to return an empty table {}. I´m not sure if I´m doing something wrong here or this is a bug. Top Quote |
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GunChleoc |
Posted at: 2017-11-13, 18:31
I only added the terrain affinity for the wheat field to test the in-game help. So, definitely "steal" from the trees here! I think we should also consolidate the file structure to have all versions of an immovable in one init file with subdirectories, just like for the trees. I definitely need to continue with the documentation, critter programs are missing as well. Then I'd like to unify the syntax: some programs have Since we're on the subject, which style do you and Hessenfarmer find easier to read?
or
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hessenfarmer |
Posted at: 2017-11-13, 20:30
That could work. But I wouldn't insist on this change. For me it was fine to go to the east. If you wouldn't mind you could give the player a hint regarding the possible cheat on Murilius. Perhaps the old advisor might give a tip that it would be worth a try to dismantle military buildings to build new ones to just keep the number equal to when the ban on expansion was laid out. Alternatively Murilius could be more specific in his words just saying he is prohibiting to build more military buildings which could lead the player to try the cheat. Otherwise you could only imagine about this strategy if you look into the code. With such a change it would be not necessary at all to change the map. But again your scenario means it is your decision. I am just suggesting.
just checked the savegame after I finally conquered all the land. the objective is still in the objectives window. Although the last victory message was triggered correctly. for what I found in the code this is the correct behaviour tried to mark th issue in the following cited code if not p2.defeated then regards hessenfarmer Top Quote |