Topic: Global Illumination/Cycles tests
GunChleoc![]() |
Posted at: 2017-11-14, 10:09
If you know any Python, can you adapt
We will need spritemaps to reduce the size https://code.launchpad.net/~widelands-dev/widelands/spritemaps_testing The algorithm is still buggy though. MipMaps would also be good, but we haven't even started on those.
We have lost our Elder of Graphics, so I have no idea. Feel free to differentiate them ore as you see fit. They are completely fantasy, so anything that is consistent and looks good is OK.
I have opened a bug report: https://bugs.launchpad.net/widelands/+bug/1732109
I have opened a bug report: https://bugs.launchpad.net/widelands/+bug/1732105
I have opened a bug report: https://bugs.launchpad.net/widelands/+bug/1732106
Thank you for working on this! Busy indexing nil values ![]() ![]() |
HendrikL![]() Topic Opener |
Posted at: 2017-11-15, 09:48
So adapt it for global illumination? Yes, I'll do so. Please note, that My plan is to provide "simple" replacements for those materials which I prepared a bazaar branch of widelands media with my work in a sep- Kind regards ![]() ![]() |
GunChleoc![]() |
Posted at: 2017-11-16, 07:36
Thanks you so much for working on this! You can push a branch to launchpad like this:
I recommend that you do so regularly, just to make sure that you have a backup of your work. Busy indexing nil values ![]() ![]() |