Topic: [GUI] Field Selector
WorldSavior |
Posted at: 2018-02-03, 19:42
What about letting a new cursor look like the old one, but just less pixelly? Wanted to save the world, then I got widetracked Top Quote |
fraang Topic Opener |
Posted at: 2018-02-06, 04:19
The reasons why I make the new graphics are: - Allow the graphics to be rendered in higher resolutions (BLEND files instead of raster graphics, e.g. for HiDPI displays, zoom levels, etc.) - Bring a consistent style into the graphics
I try to replicate the original look as much as possible, while being open for improvements (e.g. the used iconography). I have been busy working on the cursor graphics. Mainly on the geometry and rigging but also added a currently crappy alpha blend to avoid the chopped-off look. I also tweaked my blend version of the roadbuilding field selector to match better with the original version of kaputtnik: kaputtnik's version, old blend version, new blend version Top Quote |
WorldSavior |
Posted at: 2018-02-08, 15:50
I never recognized that the style is not consistent and even now it's not bothering me
Okay... IMHO it would be the best solution if the new graphics look not different from the old ones... Wanted to save the world, then I got widetracked Top Quote |
kaputtnik |
Posted at: 2018-02-09, 17:10
I think that is better The old one is some how smaller and have more shadowed areas.
I like your old version Gun should make a decision and then i will update the widelands-media branch with the resulting blend file. Top Quote |
GunChleoc |
Posted at: 2018-02-13, 10:02
I guess that the old version will be easier to see on different types of terrain? Good progress on the cursor hand, the shading is a good idea. Try to rotate it a bit so that it is pointing backwards at the screen somewhat, or bend the index finger a bit more? Busy indexing nil values Top Quote |
fraang Topic Opener |
Posted at: 2018-02-27, 22:49
Another bunch of improvements and changes: Edited: 2018-02-28, 00:33
Top Quote |
GunChleoc |
Posted at: 2018-02-28, 08:04
I have given it a little spin in-game and it feels really bulky, while the pointing finger is very thin. My ideas:
Busy indexing nil values Top Quote |