Topic: "Northmen" Tribe Page
hessenfarmer![]() |
Posted at: 2018-04-17, 22:39
@ WorldSavior: Any other candidate observations? Happy to discuss these issues before starting to change anything. Edited: 2018-04-17, 22:40
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king_of_nowhere![]() |
Posted at: 2018-04-18, 01:24
I will make a nile run wiith frisians. Just don't expect it sooner than a month, possibly two. ![]() ![]() |
Ex-Member![]() |
Posted at: 2018-04-18, 09:37
I am restarting the Nile map, actually paying attention to the game this time. For the balancing comments, Charcoal kilns do require clay so while more efficient they do rob some building materials, which can be in short supply. The recycling of wares from training is a great advantage, if my recycling branch gets finished it will close the gap slightly (other tribes are not as efficient) but perhaps the Frisians should be slightly less efficient, I think they are 100% efficient currently, only needing coal, 70 - 80% efficient might be better. I always seem to be short of either long swords or curved swords and have not found a way to even the supply of both without micromanaging the smithies. ![]() ![]() |
WorldSavior![]() |
Posted at: 2018-04-18, 13:37
Imo this idea aims in a good direction. But a farm which uses more than 5 fields could be a little bit annoying for the players which use your rhombus street system, because they'd have to cut some roads if they place many farms next to each other
Exactly. And it has big problems on Fjords....
You're welcome
Well... Such a match is very extreme...
Well... They need iron ore for every trainings step. And a top soldier requires 11.5 iron ores, while an atlantean one requires 11, imperial 13, barbarian 16. So it looks for me as it wouldn't be a frisian advantage, but a barbarian (and imperial) disadvantage to need more iron ore for top soldiers.
This advantage is also not big. Every frisian trainings step requires coal, and a top soldier requires 44 coal. But Atl: 25, Emp: 28, Bar: 33. So the advantage to require only 50% of wood for charcoal is not that big. And you need charcoal burners only in corner cases anyway...
They probably need a lot building materials because they need so many buildings. I've got somehow not the impression that their building materials are very expensive. But bricks are not cheap, that's true. Though I bet that marble columns are much more expensive...
I've already pointed out a lot of disadvantages of the Frisians... Here in this thread.
Nah, next to the required iron ore (see above) frisian top soldiers need 8.5 gold ores, while others need only 4 or 3.
The gap is not that frisians are better, but less strong in most aspects.
Besides you seem to overlook something: These percentages are not so important, as it's important how much ores are required
Tip: Just set the economy settings of swords and helmets very low. Frisians need to have some surplus swords (and helmets) while training top soldiers, because their smithies are designed like they are. The trick is that smithies can skip unnecessary swords if they've got enough of them, so they can produce more of the wares which are missing. And probably even more important: Not overusing barracks while doing complete training is also good. Wanted to save the world, then I got widetracked ![]() ![]() |
king_of_nowhere![]() |
Posted at: 2018-04-18, 17:16
Yes, it would be annoying for me and for anyone using my street system, but that would be kinds the whole point of it: you could not fit as many farms in the same space. If I can keep making farms as I use to, then it's not really a penalty. I have to leave more space, which compensates for greater speed. Only if I can use the bad scraps of terrain to my advantage, have a farm plant fields where I could not build other stuff anyway, then I can get an advantage. For example, in my nile run I made all the farms in the strip of land between the mountains, because that way most fields were planted on mountain terrain where they would not interfere with anything - especially since atlantean mines have huge radius and so are not disturbed by a few fields. that would be very effective with frisians too In general, I am ill at ease with the tribe because there are so many buildings requiring space, and that messes up my roads.
I also get the impression that frisians so far are at a severe disadvantage. I don't have any idea on how to make a fully promoted soldier before 90 minutes of game, at best, while I can manage 60 minutes with atlanteans and worldsavior shaved it down to 35. efficient charcoal kiln are good, but mines are still more effective, so it does not matter. high building cost means expansion is slow. Maybe once your recycling sets in frisians are good, but in 90% of practical situation you'll be killed first. And the cost of extracting coal or iron is around the same, so if advanced soldiers cost plenty of coal it offsets the benefits of recycling. I've been away from widelands for a while, but I want to go look in deeper detail. ![]() ![]() |
hessenfarmer![]() |
Posted at: 2018-04-18, 17:22
Thanks for the posts. I don't have time today to answer them in detail. will do this tomorrow. @ WorldSavior: thanks for the calculations about training costs this is definitly an isssue and totally eats up any advantage of recycling. However as I can't remember anything discussed in this thread could you sum up your points of concern to get a nice little list to work on? thanks for your contribution ![]() ![]() |
hessenfarmer![]() |
Posted at: 2018-04-19, 22:29
Ok probably that would be a pain somebody playing the frisians could accept.
well basically it is not a match I meant a single player game as in einsteins tournament. However we can postpone this most probably as from our recent calculations and research in the lua files it became very apparently we should first fix some things before playtesting.
ok I checked your values and I count 9,5 ores after subtracting the return from recycling but that doesn't matter as it is very time consuming in my calculations they consume 25 ores for a full trained soldier and get back 15,5. So I agree it is a great disadvantage due to the necesary coal and working time. we need to work this out in a direction that recycling is developing an advantage in late game.
agreed about the cornercase. At least this could be some advantage to compensate for other disadvantages. Especially if we can reduce the need for coal in training together with the need for iron.
bricks are really expensive cause they need coal (like the grout for the barbarians) and they are used massively. However I already started an excel containing only all buildings necessary for training a soldier. Although I just took one of each building for each tribe they need more buildings and a lot of upgrades as well, so they need about 33% more than the other tribes for their economy. especially I splitted the refined material into their components where it comes even more apparent. Will upload this for discussion as well as soon it is finished. Military buildings use same amount of wares but after the split into basic materials it is more than the other tribes as well. And time for refining the material isn't calculated already. so this is a nother big issue we need to work on.
Again a summary would be helpful but if not I will take the pain to dig through this thread over the 40 pages or so. It just will take some time.
clay supply for charcoal kilns isn't a problem in my opinion as you need some working clay pits for the aqua farms. So currently I use the charcoal production to keep them working.
yes as pointed out above values look very high they need to be compared and then adjusted. so the advantage currently is only virtual it is a disadvantage currently. bad news is that i got another task from our chieftain to finish first so I can't start this soon. If anybody would start the work this would be welcome. For example creating a complete excel about the needed wares for training for every tribe. creating an excel listing the times needed for the creation of the wares needed for training or even better all of the tribes wares. So my current list of issues is the following: What do you think? Edited: 2018-04-19, 22:31
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Ex-Member![]() |
Posted at: 2018-04-20, 09:04
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GunChleoc![]() |
Posted at: 2018-04-20, 11:07
Maybe it's time to open up new threads, to make things easier to find? Like separate threads for Frisian balancing, Frisian graphics, Frisian scenarios? ETA: I have set them up. Edited: 2018-04-20, 11:12
Busy indexing nil values ![]() ![]() |
hessenfarmer![]() |
Posted at: 2018-04-20, 18:24
Thanks I already had the same idea today ![]() ![]() |