Topic: Widelands customization
TheHunter Topic Opener |
Posted at: 2018-07-07, 21:31
What..template..??Ahh i need some help with blender this is first time im using it for something like this.Please respond as quick as you can so i can start with egyptians. Top Quote |
TheHunter Topic Opener |
Posted at: 2018-07-07, 21:47
So i wrote wares on paper once everything is ready im going to put it on "work wall" and start working on everything here is the list of wares(not yet 100% sure about everything): Log Sandstone Planks Gold ore Gold Copper ore Copper Coal Fish Meat Reeds Wheat Wheat flour Bread Cloth Crystals are changed to Gems Copper spear Golden spear Hardened shield Golden shield Beer Dates Milk If you have more ideas for wares just say here so i can change it.And when i start making tribe i will make sure that you get informed of every change. Also egyptians will be able to replenish their meat supply by building Cow farm.They will also get Milk from there. Edited: 2018-07-07, 21:49
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Nordfriese |
Posted at: 2018-07-07, 21:58
I strongly recommend using the template file so the lighting settings, shadows etc of your models will fit in with the other graphics. Get a checkout of the wl-media repository on launchpad:
You´ll find an empty building template for example in For the resizing of images, you can use a Java program I wrote to make scaling, moving and resizing easier. It´s in See also https://wl.widelands.org/wiki/BlenderPerspective/ But it´s a bit early to start modelling. I suggest you use placeholder images (copy-paste from other tribes) until you´re sure no building will become obsolete. For Frisians, I made only sketches (which are now in trunk), and I´m now designing better images in a branch. Top Quote |
TheHunter Topic Opener |
Posted at: 2018-07-07, 22:02
Thank you for fast respond im going to start working as fast as i can.Now before you go what program to use for designing wares? Top Quote |
Nordfriese |
Posted at: 2018-07-07, 22:28
Wares are defined in To create a new ware, just copy an existing ware directory and adjust its All other tribe items are created in a similar way. Also take a look at the documentation at https://wl.widelands.org/documentation/lua_tribes/ and in the files
You´ll also need to add every new unit to the Yep, that´s quite a lot of work before you can play the first test game Top Quote |
TheHunter Topic Opener |
Posted at: 2018-07-07, 22:37
Oh and i saw that you want camels to be carriers so do you want to keep camels or do you have some other animals on mind. Top Quote |
hessenfarmer |
Posted at: 2018-07-07, 23:36
just to m ake it clear. I assume you - the Hunter - like to work on egyptians. This is a good vision to work on. However after some thinking I really like the idea of ypopezios of a nomadic tribe based on the ouput of goats. So for me this is different. Therefore i don't expect to have tents for the egyptian tribe. even not for small buildings. Camels as carriers would fit better to the nomadic tribe as well. So the second carrier could be human as well (which means egyptians don't need a second carrier breeding) or it could be horses which would be necessary anyway to upgrade with chariots. Edited: 2018-07-07, 23:37
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Nordfriese |
Posted at: 2018-07-08, 11:57
Interesting idea
Food-supply dependant mines would also be very nice.
I´d vote for no attack training, mainly because I don´t see how chariots could fit in with 1-second-attacks. But it´s TheHunter´s choice of course
I agree copper could be dismissed. Barbarian "bronze" is made from iron and gold, so not everything needs to be completely correct… What do Egyptians use for health training? Helmets, armour, …? With what are new soldiers equipped? And have you thought about the distribution of training levels yet? Top Quote |
TheHunter Topic Opener |
Posted at: 2018-07-08, 12:06
I was a little bit full of ideas i agree with you we are going with no attack route and copper will be dismissed.I havent wrote armors yet but i think we should have golden armor and hardened armor.I already wrote my idea of shields but im not sure which type of shields should we have.Now for that nomadic tribe i dont know what to do should i continue with egyptians or i should create nomads? This will be discused at game suggestions topic named Egyptians Edited: 2018-07-08, 12:08
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TheHunter Topic Opener |
Posted at: 2018-07-08, 12:24
I read stuff about nomads and they live in tents.They do so because they move from one place to other so they can easily transport tents.If we are going with nomads i already have some ideas for campaign.At topic Egyptians we will discuss both of tribes and one thats most wanted i will work on it but personally i now think nomads are good but rgyptians arent bad at all.I wont decide alone write your opinion at Egyptians topic in game suggestions. Top Quote |