Topic: Bugs
animohim |
Posted at: 2018-10-09, 12:45
Empire charcoal burner does not produce coal when there is not yet built a coal consumer. Though rising production percentage is indicated. Top Quote |
hessenfarmer |
Posted at: 2018-10-09, 20:40
Can't confirm this on latest trunk. Building just a charcoal burner and a lumberjack leads to increasing value of coal in HQ. Top Quote |
GunChleoc |
Posted at: 2018-10-12, 13:04
Since you have a Launchpad account, please post such bugs over there. This will make bug management a lot easier for us Busy indexing nil values Top Quote |
stonerl |
Posted at: 2018-10-12, 13:42
Makes sense Top Quote |
WorldSavior Topic Opener |
Posted at: 2018-10-19, 17:21
Have you also checked if you can load the game as multiplayer game? Unfortunately saves which you create from a replay are always multiplayer savegames. (Bug report: https://bugs.launchpad.net/widelands/+bug/1798812) Wanted to save the world, then I got widetracked Top Quote |
WorldSavior Topic Opener |
Posted at: 2018-11-05, 01:29
Current map editor in trunk delivers maps which cannot opened with build19 even though this should be the case. The game crashes ("Speicherabzugsfehler" or something like this). For example that happened when I tried to open Tando's new map "Three Fish". Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2018-11-05, 09:43
I have opened that map with Build19 (Debug) on Ubuntu without any crashes, so I can't reproduce this without further details. Link to the map: https://wl.widelands.org/maps/three-fish-10/ Edited: 2018-11-05, 09:44
Busy indexing nil values Top Quote |
WorldSavior Topic Opener |
Posted at: 2018-11-05, 11:14
I forgot to tell one detail: It's possible to open the map in a game, but the crash happens if one opens the map with the map editor. Wanted to save the world, then I got widetracked Top Quote |
Arty |
Posted at: 2018-11-05, 20:20
I can confirm that the Build 19 editor crashes when loading the map. And I found the reason. The B19-Editor can't handle maps where the players don't have a tribe assigned. In the current editor, when you add a player, the default for the tribe is [random] which - in the 'player_names' file within the map file - leads to an empty tribe info. (Which I assume is the designed behaviour.) The B19-Editor didn't have that [random] option yet, so there was always a tribe assigned. And upon loading a map, the editor probably expects tribe names in the 'player_names' file. And apparently it crashes if those aren't there. Edited: 2018-11-05, 20:21
Top Quote |
GunChleoc |
Posted at: 2018-11-06, 20:02
Yep, we did that change to the editor to fix some other problems. I'm not sure it's worth backporting at this time - Maybe an automated note on the maps downloads, like we have for maps that require > Build 18 and for maps with more than 8 players? Edited: 2018-11-06, 20:03
Busy indexing nil values Top Quote |