Topic: Bugs
WorldSavior Topic Opener |
Posted at: 2018-12-10, 18:54
Yes, maybe. It could also be good to change default tribe "random" in the editor back to something like "barbarians"? AFAIK the tribes are only important for scenario maps, which are rather rare. By the way, I found a typo in the German description of the map "Crater". ( "... imm Krater ... ") Edited: 2018-12-10, 18:56
Wanted to save the world, then I got widetracked Top Quote |
hessenfarmer |
Posted at: 2018-12-10, 19:01
Ok Will fix this. Thanks for reporting. Top Quote |
GunChleoc |
Posted at: 2018-12-16, 20:22
The tribe selected in the map will also be the tribe hat first appears in the UI. So, for new maps where editors don't change the setting, players will get the Random tribe as the default choice in Single Player. We do have maps where tribes got selected by map editors, and those are now the ones preselected in single player too. The setting does not affect multiplayer except for scenario maps. The implementation change was still necessary though to fix a bug. Busy indexing nil values Top Quote |
WorldSavior Topic Opener |
Posted at: 2018-12-17, 17:18
You are welcome - thanks for fixing
Isn't that rather suboptimal? Hundreds of maps have barbarians only, and it can become annoying to change the barbarians into random if you start a new match.
It was necessary to implement that the editor-tribes become default tribes to fix a bug? Wanted to save the world, then I got widetracked Top Quote |
ModellbahnerTT |
Posted at: 2018-12-17, 18:19
@Revision 8943 is a Bug which let the transportation system partly stand still. Top Quote |
WorldSavior Topic Opener |
Posted at: 2018-12-17, 21:59
The algorithm which makes road congestions impossible has been removed again. Or is it not a congestion? Wanted to save the world, then I got widetracked Top Quote |
kaputtnik |
Posted at: 2018-12-18, 11:53
Can you explain a bit more? E.g. Does this apply for the AI, or to a player? See also: KI Bug Top Quote |
ModellbahnerTT |
Posted at: 2018-12-18, 22:29
It apply to the player and the solution was with to much Bugs which I don't see on the game but the Bugreport was not reopen. The KI Bug from your link is it not. The wayfinding is not that easy. Edited: 2018-12-18, 22:30
Top Quote |
kaputtnik |
Posted at: 2018-12-19, 08:35
Sorry, i don't understand ... what bugreport was not reopened? Do you think the game has a bug which let the transportsystem stand still? Or did the player had a congestion because he did not managed the roads properly? Top Quote |
WorldSavior Topic Opener |
Posted at: 2018-12-27, 19:27
This (see link) is no bug, it's a feature. If the mill doesn't need to produce corn flour it should produce blackroot flouer because blackroot goes only to mills. Why should one store blackroot if one can also store blackroot flour for free? Edit: I think that mills and the existence of blackroot flour economy target are fine. It can happen that the eco needs both kinds of flours, then the mill should produce both. But it can also happen that the eco needs only corn flour, then the economy target is very useful Edited: 2018-12-27, 22:02
Wanted to save the world, then I got widetracked Top Quote |