Topic: [Buildings] Cornfield
WorldSavior |
Posted at: 2019-01-05, 21:56
The rules of the feature freeze say that this graphic change has to wait until build 20 will be finally out, then it can go into the new trunk series. Edit: Sorry, I seem to have remembered the rules not correctly. Edited: 2019-01-06, 23:39
Wanted to save the world, then I got widetracked Top Quote |
fraang Topic Opener |
Posted at: 2019-01-21, 21:14
I have uploaded the graphics inclusive the blend file onto OpenGameArt.org: https://opengameart.org/content/cornfield Top Quote |
fraang Topic Opener |
Posted at: 2019-07-18, 10:36
Have the graphics been commited to the widelands repo yet? Top Quote |
kaputtnik |
Posted at: 2019-08-12, 17:57
No, they have been forgotten for some reason I have created a branch now and made a merge proposal Top Quote |
GunChleoc |
Posted at: 2019-08-13, 13:09
Sorry, for overlooking this. I like the graphics, but the images keep shifting position as the cornfield grows. So, either the Blender needs fixing, or the hotspots need adjusting in the merge proposal. Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2019-08-13, 17:14
Hm, maybe i messed this up, i'll look into it. Top Quote |
GunChleoc |
Posted at: 2019-08-13, 18:20
Thanks! Told bunnybot to merge. Sorry for overlooking this and thanks for reminding us, fraang! Busy indexing nil values Top Quote |
fraang Topic Opener |
Posted at: 2019-08-16, 15:47
Thanks for merging! I will try to create branches in the future myself to make it easier for you. Even if I have to use bazaar... Edited: 2019-08-16, 15:47
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