Topic: News images
fuchur |
Posted at: 2019-01-23, 20:55
I remember an old thread where I think a 3D blender model of the widelands logo was discussed. https://wl.widelands.org/forum/post/12435/ Using that it should be not too difficult. Maybe I could try to do it (even if I'm not experienced in blender), but unfortunately I didn't find the model of the logo in the media repo. ![]() ![]() |
fraang |
Posted at: 2019-01-24, 15:14
The files including the blend file can be found on OpenGameArt.org: https://opengameart.org/content/widelands-logo ![]() ![]() |
kaputtnik![]() Topic Opener |
Posted at: 2019-01-24, 19:52
Cool, thanks fraang and fuchur ![]() ![]() |
fuchur |
Posted at: 2019-01-27, 21:37
Thanks fraang, I got the model. Maybe I find some time this week to try and create something acceptable. ![]() ![]() |
fuchur |
Posted at: 2019-01-28, 22:51
Ok, here is a first attempt. @kaputtnik: Is that the way you had in mind? Of course this is not acceptable, the texture doesn't look good at this scale. But I wanted to ask if that's the way to go or if something completely different is favored. There are other things to discuss:
![]() ![]() |
kaputtnik![]() Topic Opener |
Posted at: 2019-01-29, 08:53
Exactly Maybe let the 'L' not completely carved out of the main block, to show it is not ready yet? Maybe you can add a little groove beside the horizontal part of the 'L', so it looks like this part is partly inside the block? Or make it look a bit raw?
Is it possible to give the marble texture a polished look for the letters then? Maybe only polishing the 'W''?
Thats fine, imho. Many thanks! ![]() ![]() |
fuchur |
Posted at: 2019-01-30, 22:31
Ok, here is the next attempt. Changes are:
I tried to give the L a rough surface, but I'm not good enough at Blender to manage that. Besides that I don't think that roughness could be visible with that low resolution. ![]() ![]() |
kaputtnik![]() Topic Opener |
Posted at: 2019-01-31, 10:11
I like it Can you make the 'L' also a bit brighter where it looks out of the base rock? More important than the hight of the image is the width, imho. I am thinking of cellphone displays here. The width should not exceed 150px i think. ![]() ![]() |
fuchur |
Posted at: 2019-01-31, 23:20
Thank you very much
Now the 'L' and the 'W' have the same texture and are equal in brightness. That makes the logo more distinguishable from the base rock. Good point.
Ok. In the latest version I adjusted the camera a bit to get the model more centered. I also zoomed in a bit to reduce the border space. This image is 150x150 pixels. ![]() ![]() |
kaputtnik![]() Topic Opener |
Posted at: 2019-02-01, 09:48
Thats it i think There are some brown pixels on the face, but i think they can be removed with gimp. ![]() ![]() |