Topic: questions about the economy
hessenfarmer |
Posted at: 2019-05-28, 17:04
But in this case we could simply add the build costs of the wells to the water consuming buildings
I don't think so. Making a resource meaningful is always good. But due to the lots of work to achieve this it has very low priority. So we should just keep it like it is for the moment from my side. Top Quote |
BoeseKaiser Topic Opener |
Posted at: 2019-05-28, 17:05
Ouch. I never crunched the numbers, just realised that I needed a lot of farms. 4.5 is big though. for the brewery, it is not that much though, is it? I had the feeling the brewery was ok with 1 well and 1 farm. Top Quote |
WorldSavior |
Posted at: 2019-05-28, 17:08
No, that's a big difference Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2019-05-29, 16:39
What is the point of a building that produces infinitely without input wares and without any other requirements (not even spacial)? Wells are way overpowered; and I agree that the water resource should be made more important.
+1 from me. Instead of reworking old maps, we could just increase the default settings, which are fairly low currently.
How about giving empire wells a higher chance when depleted (they look like they will retain rainwater )? About 10-20% for other tribes and 30-50% for empire… Top Quote |
WorldSavior |
Posted at: 2019-05-29, 16:57
That's not the question. The question is: Why is it a difference if the building requires space or not?
It's stupid to have to replace wells then all the time. If you want that Widelands changes so radically - why don't you just do your own mod? You don't even play online matches. Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2019-05-29, 17:30
That depends on how you define "the question". I do ask this question, therefore this question exists, and unless you convince me otherwise, my answer to it is "the well is pointless in the current implementation of water".
This also is not "the question", only another question that is neither more nor less valid than mine.
In my opinion, every building is pointless unless it has some kind of requirement. This can be input wares, nearby immovables, resources in the ground, free space, or whatever. The well has no such requirement as the only applicable one (water resource) is merely a small boost factor, and the well still works way too fine if it is missing.
The same is true for mines. And you can keep depleted wells around, since they´ll still produce for free now and then. You only have to build new wells now and then.
This is not more radical than your proposal: "It could be good to remove the resource water completely and let wells always run at 100%."
I already do, but most of the time I only play the branches I develop. Playing with further changes there is a high risk of getting bugs that would not happen normally (or not getting bugs that would normally appear), and I have to be always careful not to mess up the version control system with changes that should not be committed.
Perhaps I should stop implementing new features because I´m not going to use them in multiplayer games as well? Please explain the relevance of the ability and habit of playing online matches for the permission to make suggestions. Edited: 2019-05-29, 17:32
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hessenfarmer |
Posted at: 2019-05-29, 17:30
Because it matters where to place this building. In the current design and in the proposed design of 100% you could place wells everywhere, without giving a thought. In this case it is just about having enough build material available, which could be simply added to the water consuming buildings as I was trying to point out in a previous post.
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hessenfarmer |
Posted at: 2019-05-29, 17:33
Please don't do that! Top Quote |
Nordfriese |
Posted at: 2019-05-29, 17:37
I didn´t mean it like this Top Quote |
GunChleoc |
Posted at: 2019-05-29, 17:48
I very rarely play online matches, so I guess I better leave too? Don't worry, just kidding, but please don't tell people they don't have a right to their opinion because their playing style differs from yours. The goal is to see if we can find a solution that's better for everyone than the solution that we currently have. If we can't agree on something better, we can always keep it like it is now. Busy indexing nil values Top Quote |