Topic: [Immovable] Grass
fraang Topic Opener |
Posted at: 2019-05-31, 20:07
I am currently working on some nice grass immovable and would like to get some feedback. The animation is in the works and needs to be ironed out. What do you think? Top Quote |
stonerl |
Posted at: 2019-05-31, 20:26
Looks very nice. Can you post a picture with buildings from other tribes? Top Quote |
fraang Topic Opener |
Posted at: 2019-05-31, 21:40
Ok here a screenshot with babarian buildings: Edited: 2019-05-31, 21:41
Top Quote |
king_of_nowhere |
Posted at: 2019-06-01, 05:08
looks good. does it stay there if you build on top of it, or it is removed like many other immovables? Top Quote |
fraang Topic Opener |
Posted at: 2019-06-01, 16:26
The way it is currently implemented it is getting removed. I am not sure it can be done differently at the moment. Top Quote |
GunChleoc |
Posted at: 2019-06-02, 07:21
This is the only way we can do this now. It would be good to have either an extra layer for terrain embellishments, or a second immovable slot on each map field for these. Busy indexing nil values Top Quote |
JanO |
Posted at: 2019-06-02, 10:12
Or you just add one of these tufts of grass every n seconds on whatever position on the map (according to fertility). This way it is no problem if they are removed. Does also work for bushes, but not for rocks Top Quote |
fraang Topic Opener |
Posted at: 2019-06-05, 17:46
Top Quote |
GunChleoc |
Posted at: 2019-06-05, 18:00
Busy indexing nil values Top Quote |