Topic: Rating system
king_of_nowhere![]() |
Posted at:
2019-08-03, 20:20 UTC+2.0
which just shows that that way of ranking is stupid. there are perfectly tested and true algorithms that has been mentioned and that work, and don't have that problem, and it wouldn't be complicated to use them. hell, i could calculate ELO manually if I had to. ![]() ![]() |
einstein13![]() |
Posted at:
2019-08-03, 23:16 UTC+2.0
I have a question(s): Why are we talking about ranking that is supposed to be at most secondary? Arguing about something that is pure statistics? As I understand, most of us agreed that major ranking should be Glicko-2 on officially selected maps. The only "argue" can be about if we count other than 1 vs. 1 games and how often the ranking should be updated. einstein13 ![]() ![]() |
teppo |
Posted at:
2019-08-04, 06:34 UTC+2.0
Oh, I forgot about that while reading through the thread.. Thanks for pointing out. I agree with you.
I must have misunderstood an older post in this thread, and thought that the current suggestion is to use a win/lose ratio to rank players. ![]() ![]() |
WorldSavior![]() |
Posted at:
2019-08-04, 13:13 UTC+2.0
I interpreted the discussion the same way Winning/losing/drawing percentages as secondary values are welcome. So 100 may be a better factor than 1000 But maybe there shouldn't be a list where players are sorted by the percentage, the percentages could be in the list where players are sorted by ranking...
That would only work if I would stop to win every game Wanted to save the world, then I got widetracked ![]() ![]() |
king_of_nowhere![]() |
Posted at:
2019-08-04, 13:49 UTC+2.0
actually, a better - and related - parameter would be the average rating of opponents. See, if you have a high rating but low win rate, it means you are consistently playing against other high rated opponents. conversely, if you have low rating and high win rate, you must be going out of your way to find players even weaker than you are. and from the other side, if you have a high rating and your opponent's rating is well below yours, it can be inferred that you win most games. ![]() ![]() |
WorldSavior![]() |
Posted at:
2019-08-04, 16:08 UTC+2.0
One could implement both Wanted to save the world, then I got widetracked ![]() ![]() |
trimard![]() Topic Opener |
Posted at:
2019-08-04, 17:08 UTC+2.0
Yes I think that's the idea here. We'll keep tons of different rating system, nice for test, more relevant for some people. And only keep glicko2 as the official one. edit: I'm advancing slowly but I think I might soon have at least the win/lost ratio ready
Edited:
2019-08-04, 17:14 UTC+2.0
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GunChleoc![]() |
Posted at:
2019-08-09, 18:19 UTC+2.0
We already have an "official" and a "balanced" tag. Combine them, and presto pronto, you'lll get "officially balanced". Once we start implementing games data submission into Widelands itself, we will also need a privacy policy for that. I have already created a bug report for the "Surrender" button, because this will be an interesting feature in any case https://bugs.launchpad.net/widelands/+bug/1839636 Busy indexing nil values ![]() ![]() |
WorldSavior![]() |
Posted at:
2019-08-09, 19:44 UTC+2.0
Exactly
Good idea. It would be good if one could not trigger it by accident, for example it could need confirmation, and then the confirmation could be "immune" to the ctrl-button which usually skips confirmations. Maybe this would be safe enough, one could also make it even safer, but maybe that's not necessary. Wanted to save the world, then I got widetracked ![]() ![]() |
kaputtnik![]() |
Posted at:
2019-08-09, 20:18 UTC+2.0
I thought the term was meant to be used for uploaded maps, or a list of maps filled with shipped (installed with the game) and uploaded maps. Maybe i just give the word 'new' (in the last sentence, highlighted here) too many importance.
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