Topic: Egyptians Tribe
Nordfriese![]() |
Posted at:
2019-08-16, 15:09 UTC+2.0
Very nide idea, but could cause serious balancing problems
…and we coders will happily implement all good suggestions approved by the community
I´m looking forward to seeing them
Just upload the .blend file somewhere and ask whatever you want to know. I suggest you check out the frisian models (in the widelands-media launchpad repo) to see some tested settings (some of the other tribes´ blend files there are broken, careful not to use those as reference ![]() ![]() |
TheHunter![]() Topic Opener |
Posted at:
2019-08-16, 15:17 UTC+2.0
Okay i will try to...Only problem i have is textures get really pixelated and buildings are small. When i render image do i change resolution in blender or do i need external software.When i change res. in blender image get pixelated.
Edited:
2019-08-16, 15:20 UTC+2.0
![]() ![]() |
the-x![]() |
Posted at:
2019-08-16, 15:18 UTC+2.0
I like this idea with soldiers switching sides very much, the balancing i can put hours later in it if we need ![]() ![]() |
king_of_nowhere![]() |
Posted at:
2019-08-16, 15:30 UTC+2.0
i don't much like the "coonverting enemy soldiers" concept because it's the kind of stuff that's impossible to balance in practice. either it is so weak to the point of uselessness, or it is so strong that you snowball immediately. and consider that such a balance would need to be achieved at all levels of soldier training ![]() ![]() |
TheHunter![]() Topic Opener |
Posted at:
2019-08-16, 15:43 UTC+2.0
You are right,that will be to much.But i still think that we need that feature with Pyramid where we can ressurect soldiers.Thats something that will make them unique.Just needs a bit of balancing. Oh yeah,NordFriese im really sorry for bothering you but How did you made models for Frisians?I dont need the modeling part,only the part when you export image.
Edited:
2019-08-16, 15:52 UTC+2.0
![]() ![]() |
Nordfriese![]() |
Posted at:
2019-08-16, 15:51 UTC+2.0
If I remember correctly, I usually use a blender-render resolution of 800x800 pixels at an orthographic camera scale of 6.25. Resizing by factor 0.162 with external software then results in the correct in-game size. (Better to keep the high-resolution images instead of scaling down directly in Blender, then it´ll be easier to create the mipmaps when they´re implemented.) If your textures seem pixelated at 1x scale for the original 800x800 image, you need better textures or they will look just bad when scaled down later.
Edited:
2019-08-16, 15:52 UTC+2.0
![]() ![]() |
TheHunter![]() Topic Opener |
Posted at:
2019-08-16, 15:53 UTC+2.0
What External Software exactly??Only need this and i can start creating. ![]() ![]() |
Nordfriese![]() |
Posted at:
2019-08-16, 16:06 UTC+2.0
In the WL media repository, I added a toolkit with some Java programs I designed especially for this. I recommend using those. You find them under graphics/tools/GraphicToolsJava. The usage is awkward and unintuitive, have a look at the readme in the same folder and don´t hesitate to ask if it´s still unclear. Alternatively, you can just use a standard 2d graphics editor like GIMP, but these all have the disadvantage that they may result in jumping pixels in animations which will look ugly in the game. ![]() ![]() |
king_of_nowhere![]() |
Posted at:
2019-08-16, 16:48 UTC+2.0
balancing resurrections should not be too hard. If a soldiers die, you lose resources. Resurrected soldiers would have less promotions, so you'd still lose resources after a death, just less of them. it's just a matter of figuring out a balance of lower power and/or higher cost to compensate for partial recycling. also, it would make egyptians stronger on the defensive, as they would be able to raise soldiers dead on their land, but not on foreign land ![]() ![]() |
TheHunter![]() Topic Opener |
Posted at:
2019-08-16, 18:18 UTC+2.0
Yap i fully agree.That means feature is confirmed? NordFriese thank you i will try out the program. ![]() ![]() |