Topic: Egyptians Tribe
the-x |
Posted at: 2019-08-17, 01:41
Thats growing excellent Wow Top Quote |
teppo |
Posted at: 2019-08-17, 10:22
Ways to overcome:
EDIT: The running cost thing is quite nasty -- Does one have to pay the running costs constantly? If there is a starting delay, one cannot just start running the temple by the time enemy attacks, but must keep it running constantly to get the benefit. Ouch. Edited: 2019-08-17, 10:28
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TheHunter Topic Opener |
Posted at: 2019-08-17, 17:13
We need that,it looks like its being approved by most of comunity,if people agree Egyptians will have ressurection.Also like i said in past it will make them unique. Progress Report:
Bazaar BranchI will try to set it up soon,but yet you wont see anything there I will push it when
So you will have something to judge.Also NONE of models are final,they will be updated over the course of development. Edited: 2019-08-17, 17:15
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king_of_nowhere |
Posted at: 2019-08-17, 20:19
Balancing the cost for resurrection is a bit of a problem. ideally we'd want some 70-80% of the value being lost in resurrection so it's a meaningful saving (worth the extra building spaces it's going to take) but won't be too much of an advantage. problem is managing resurrections across all the different training levels. so I have a question for the dev guys: would it be hard to change the "soldier" worker into several different worker type "rookie soldier", "soldier", "veteran", "hero", with the belonging to a category dictated by how many promotions a soldier has? Say, a soldier is a rookie as long as it has 0 promotions, as soon as it gets a promotion it becomes a soldier, with 3 promotions it becomes a veteran, and it becomes a hero starting at 7 promotions? because then we could set a cost to raise soldiers (in food, gold, silk, whatever we see fit) and balance the cost according to the category. Top Quote |
Nordfriese |
Posted at: 2019-08-17, 21:32
That would be too complicated, but we could code a training-level-dependent soldier→soldier_dead conversion. Then the living soldier´s levels define whether he becomes a soldier_dead_rookie, soldier_dead_hero etc. There would also be corresponding worker types soldier_wounded_rookie, soldier_wounded_hero etc; finally the scout and pyramid will have multiple working cycles (one for each type) with in the case of the pyramid different costs and different output levels. Top Quote |
WorldSavior |
Posted at: 2019-08-18, 00:25
So there would be 100% for a level 10 soldiers. Big problem if he would turn again into a level 10 soldier, but okay if he would turn into a level 0 soldier.
That one is not finished is a good point, but I don't think that 4 are that much, it's rather a small amount of tribes so far.
Resurrection could not replace recruiting completely.
Are dates already included? Wanted to save the world, then I got widetracked Top Quote |
TheHunter Topic Opener |
Posted at: 2019-08-18, 17:01
Well Dates are used for making drinks,we need another type of food used to make rations..etc.I thought a little about leeks,because i read taht Egyptians grew them.But we have a ton of farms. Also Silk is replaced by Linen,and i added Flax farm. Top Quote |
TheHunter Topic Opener |
Posted at: 2019-08-18, 19:54
I couldnt resist...Here is Egyptians Port rendered in an image. Tell me what you think and what should i change. Top Quote |
einstein13 |
Posted at: 2019-08-18, 20:14
I know that it is a hard work, but maybe replacing the tower with a replica of Lighthouse of Alexandria ? I mean something that will have fireplace or something... Anyway: great job! einstein13 |
TheHunter Topic Opener |
Posted at: 2019-08-18, 20:19
Hey nice idea,i like it.Ill try to. Edit:Its not that hard to make it.Ill probably remove some small details,but still it should be finished tomorrow. Egyptians Port Here it goes.Changed Tower just as einstein13 said.Hope you like it. Edited: 2019-08-19, 13:30
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