Topic: non-atlanteans need a buff
hessenfarmer![]() |
Posted at: 2019-12-08, 10:26
Just in case you probably got this wrong. I was talking about just adopt the timings of the different programs to get a cycle that on average produces the same output as all the others (maybe a bit more even), this leads to more fields needed by one farm though. I saw no reason why Frisian farmers should be more lazy then others. BTW they were already faster then Barbarians. for the values I'd happy to discuss them. These are the changes I made in this attempt: https://github.com/widelands/widelands/commit/9e96c3365bba769d4b6f3d8d8d8575c97a8d3623 ![]() ![]() |
hessenfarmer![]() |
Posted at: 2019-12-08, 20:10
ok Barbarians and Empire is done. Frisians I have done in the following way. Frisians
I will now start with the changes according to Frisian Balancing. I will continue to report in the related thread. see https://www.widelands.org/forum/post/30491/ ![]() ![]() |
WorldSavior![]() |
Posted at: 2019-12-09, 05:04
Sounds good. I've played recently a match against the-x on crater which I've almost lost (he played atlanteans and convinced me to play barbarians). This showed me again that Atlanteans might be somewhat overpowered currently, for example on such a small map. Or I've got a weakness of playing barbarians on crater, who knows... Wanted to save the world, then I got widetracked ![]() ![]() |
Nordfriese![]() |
Posted at: 2019-12-09, 06:48
Ah ok. So long as the slower growth of barley than wheat and the two-barleys-per-field rule stays as it is, a tweak of the exact times is fine with me. ![]() ![]() |
hessenfarmer![]() |
Posted at: 2019-12-09, 08:39
nothing has changed on this side. barley growth is still exactly the same, as well as the two grain per field mechanics. All I have fought was frisian lazyness ![]() ![]() |
hessenfarmer![]() |
Posted at: 2019-12-21, 13:20
ok branch got merged. Non atlantean tribes should have been buffed a little now. Happy testing ![]() ![]() |