Topic: some graphics peanuts
Gannaf Topic Opener |
Posted at: 2010-08-07, 13:51
Hi there, i've got two litte questions (like the subject sais, just peanuts):
my 2 cents, thank you for any kind of answer. Top Quote |
chuckw |
Posted at: 2010-08-07, 16:02
Hi, Gannaf! Good questions! While I may not have direct explanations for your "peanuts", I'll share my understanding on them.
The build-help symbols to which you refer are intended to be merely indicators of the types of structures a particular site on the map can support and are not intended to actually BE buildings. If you would like to offer some alternatives for the current symbols, I'd like to see what you would suggest. We're always looking for new ideas.
Great observation! If you could provide a list of the buildings with this (or other) anomalies, we could address them as a Bug. Better still, I urge you to create a Bug Report at the Widelands project site on Launchpad. You can find it at www.launchpad.net/widelands. Thanks for your "peanuts"! Keep 'em coming. I see little people. Top Quote |
Gannaf Topic Opener |
Posted at: 2010-08-08, 20:27
Thanks for your Answer! Maybe I will try to make some drawings for alternate symbols (sadly I have almost no experience at graphic-tools, so Im not shure if ill get anything managed) Regarding the unfinished building textures im gonna write a bugreport with a list of all the relating buildings (all that I noted). greets, Gannaf Edited: 2010-08-08, 20:28
Top Quote |
chuckw |
Posted at: 2010-08-09, 01:33
Hey, Gannaf!
Great! I would request you submit the bug report to the Widelands Media Development Branch. Here is the link: https://launchpad.net/widelands-media Cheers! I see little people. Top Quote |
samithdisal |
Posted at: 2010-08-10, 07:48
The grass as the floor is something comes with barb buildings. All most all buildings except the lumberjack house was like that. I think it was something done purposely. Although it looks bit odd NoOb KiWwaTa NoOb Ma NeWeI Top Quote |
Gannaf Topic Opener |
Posted at: 2010-08-10, 12:00
Oh, you're right. The other tribes dont have this issue. the bugreport: https://bugs.launchpad.net/widelands-media/+bug/615777 Something different: I thought about an animation for mines, that are actually workin ("producing 2 iron"). A fireglowing out of the door everytime the building starts working would be appropriate. Edited: 2010-08-10, 12:01
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SirVer |
Posted at: 2010-08-10, 13:14
gannaf, thinking about animations is nice and dandy -- And quite easy. Making animations is where it's at. Get yourself up to speed on blender and help out, would you? Cheers, !SirVer Top Quote |
samithdisal |
Posted at: 2010-08-10, 14:03
I'hv added a Todo column to the inventory table. And noted the missing animations. But need more specific details about the texture adjustments as it is still unclear for a todo entry. So I put the bug in wish list until someone start to create the animations NoOb KiWwaTa NoOb Ma NeWeI Top Quote |