Topic: Modernizing the Blend files
GunChleoc Topic Opener |
Posted at: 2019-09-05, 17:31
I figured out how to fix the Barbarian roofs when opening the files in Blender 2.79. There is a particle generator node that needs adapting. At this scale, we need a texture for the logs. Edited: 2019-09-05, 17:32
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Nordfriese |
Posted at: 2019-09-06, 11:33
Great! How exactly did you modify the generator? The graphics/stock_sources/blender_resources/Materials/textures/1298bark.jpg would make a good texture for the logs IMHO when lightening it up a bit with another texture Top Quote |
GunChleoc Topic Opener |
Posted at: 2019-09-06, 16:17
I just played with the value sliders, especially the Hair Length. Edited: 2019-09-06, 16:18
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GunChleoc Topic Opener |
Posted at: 2020-02-21, 17:45
Next iteration ... still need to fix the playercolor, it's ragged on the edges. Edited: 2020-02-21, 17:46
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GunChleoc Topic Opener |
Posted at: 2020-03-11, 17:53
I have documented my personal workflow in detail at https://www.widelands.org/wiki/BlenderPerspective/#getting-the-animations-into-widelands Busy indexing nil values Top Quote |