Topic: Restless soldiers in the training camp...
blind3rdeye Topic Opener |
Posted at: 2020-04-01, 09:01
I'm a bit puzzled as to why my soldiers are continuously entering and leaving my training camp. They've been doing it almost non-stop for most of the game.
Edited: 2020-04-01, 09:02
Top Quote |
hessenfarmer |
Posted at: 2020-04-01, 10:01
did you use frisians as well in b20. patience of the trainers is tribe dependant. I can't remeber having a change there between the 2 builds you mentioned Top Quote |
Native |
Posted at: 2020-04-01, 10:12
I also noticed this behavior with different tribes than frisians. On various more or less recent builds. Even if it is intentional I don't really like it too... it's more like a bug to me. Top Quote |
WorldSavior |
Posted at: 2020-04-01, 10:26
It is rather a feature: If not all wares can be provided, the soldiers make space automatically for other soldiers which can be trained at least a bit. If you don't want that they do it: Set the trainingssite on "stop". Though, there are some bugs: Sometime, even when the trainingssite is on stop, it sends soldiers away. And it can happen that a partly trained soldier gets send away much too early (like immediately) when he enters the trainingssite. Wanted to save the world, then I got widetracked Top Quote |
JanO |
Posted at: 2020-04-01, 11:32
This happens if a trainingsite is low on food. The kick-out if wares are missing should probably only be triggered by missing weapons or armory. Top Quote |
blind3rdeye Topic Opener |
Posted at: 2020-04-01, 11:50
Hmm.. In my games the training camps are almost never fully stocked. They're more likely to be running at 20% than 100%; but yet this is the first time I've noticed a steady stream of soldiers leaving and entering. If it is something to do with making space for other soldiers to be trained, then I think I've got an idea of what's going on:
That's what I think is happening; and so the reason we don't see it most of the time is that usually soldiers have a spread of different upgrades. But I'm just guessing. Top Quote |
hessenfarmer |
Posted at: 2020-04-01, 12:02
that is hard to tell without a savegame or replay. Maybe you could provide us with either of this Top Quote |
blind3rdeye Topic Opener |
Posted at: 2020-04-01, 12:54
Yep! I just checked one of the autosaves. In the save attached, there isn't much action for a minute or so, but then the training camp starts churning soldiers non-stop. They just continuously walk from the camp to the warehouse and back again. It goes on for quite a long time. Incidentally, the saves seems to be stored in a weird place. I found them in Top Quote |
GunChleoc |
Posted at: 2020-04-01, 13:20
We have the Linux-like strange location because the code is older than the Windows AppData folder (Windows XP didn't have it), and nobody cared enough to change this. Busy indexing nil values Top Quote |
hessenfarmer |
Posted at: 2020-04-01, 13:41
Well So I might look into the issue tonight. thanks for the save. Regarding the location for savegames I have the feeling that every game handles this differently on windows. However if we are going to change something there we should simply let the user decide where to store them. As preferences are differently I assume. E.g. I don't like to have anything stored on C:\ at all, cause it gets lost in case the OS might crash Top Quote |