Topic: Tempo Training Tournament
ektor |
Posted at: 2020-04-19, 04:30
You're right, I use the version bzr9261-202004150747 But I can watch it. The buildings can be so differents between 2 versions of the game? By the way I try to compile the amazon version, but I can't... Edited: 2020-04-19, 04:31
Top Quote |
king_of_nowhere |
Posted at: 2020-04-19, 18:53
32:27 with barbarian. always amazon 6762. theoretical best time with barbarians is 31 minutes. that's the time it takes to build a metal workshop, work it long enough to gain a master blacksmith, upgrade it to war mill, and build the 5 axes needed. i made the metal workshop as my first building, it always worked, and still i got the last axe at 30:30. add in the time for road transport and promotions. I could have done one minute better if the arena hadn't kicked out my soldier. barbarian training sites kick out very easily. i had to cycle all my soldiers to get the soldier back, and that made me lose time to promote it. I'm not going to try and improve it. it would not be entertaining enough. paradozically, barbarians are actually the easiest tribe to optimize: the blacksmith is your bottleneck. you cannot speed it up. everything else is faster. so as long as you keep your blacksmith working, other details are less important. I don't think this time difference with atlanteans is a balancing problem. if you are fighting on a small map, then the fastest hero is not important, because you have to train soldiers very fast for early contact and you can't afford to train a hero first. and on a larger, slower map, you won't be making contact with the opponent so early, so you will have time to train your heroes anyway. Top Quote |
king_of_nowhere |
Posted at: 2020-04-19, 21:23
I'm now trying empire and it's a goddamn nightmare!!!!!marble is what's missing. on my first try i had two wineyards feeding two marble mines and two stonemasons. it took them 40 minutes of painful slog to finish all the buildings. the marble mines lacked wine. the stonemasons lacked marble. and the colosseum alone required 21 pieces of marble!!! So now I am trying to build more wineyards. And i discovered that
GAAAAHHHHH! I think empire will need some help with marble economy in its early game. perhaps speeding up wine farmers a bit. Top Quote |
WorldSavior Topic Opener |
Posted at: 2020-04-19, 23:17
I'm happy that you are enjoying my tournament
Yes, that's pretty crazy. I suggested once to make imperial buildings cheaper, as they are really expensive, especially the colosseum (most expensive building in the game for sure). I did a calculation once which showed me that a piece of marble is almost as expensive as a plank. Maybe increasing the marble-efficiency of shallow marble mines by 50% wouldn't be bad? Could be easily done by giving the mine the same "right" as the atlantean crystal mine. Edited: 2020-04-19, 23:17
Wanted to save the world, then I got widetracked Top Quote |
king_of_nowhere |
Posted at: 2020-04-20, 02:34
i was thinking perhaps to change their production cycle so that it produces more marble and less stone. since stone for empire is basically waste. right now a marble mine produces 50% marble and 50% stone, maybe it could be changed to 67% marble and 33% stone. or perhaps we should reduce the marble cost of wineyards and wineries. it seems like a trap: if you run out of marble you need to increase your marble production, and to do it you need wine, but getting wine is super expensive. an unskilled player burning through his modest amount of starting marble will have a very hard time catching up. and the cost of coliseum should be brought down, for the sake of consistency if nothing else; no other building in the game costs much more than 20 wares (except citadels) and this thing almost doubles that at 38 wares. among which are 8 marble colums, which are basically a double ware, and 4 gold. except for the 8 stones, all the other 30 wares are expensive ones. no cheap logs. furthermore, empire has a hard time building up with its high marble costs, but it doesn't even have anything to show for it. its late game is unremarkable; in fact, it is quite crappy if it lacks fish. I think empire as a whole could use some buffing. Edited: 2020-04-20, 02:39
Top Quote |
niektory |
Posted at: 2020-04-20, 03:56
I think the marble mines are simply buggy and are sometimes producing less marble than they should. I'm going to investigate this more closely. Perhaps fixing the bug is all that needs to be done. Top Quote |
kaputtnik |
Posted at: 2020-04-20, 07:04
I like empire (who didn'tt noted this ). I think we shouldn't make empire buildings cheaper or the marble mine work faster (except if there is really a bug), but make creating heroes more expensive for the other tribes. This should give more focus on economy... Otherwise now we make empire cheaper until we notice that barbarians are more expensive than empire and make barbarians cheaper until we notice that atlanteans are more expensive than barbarians and empire and make atlanteans cheaper until we notice that frisians are more expensive than the others and make frisians cheaper until... In the end we'll have cheap training buildings and the game get's really boring. Top Quote |
the-x |
Posted at: 2020-04-20, 08:03
We shouldnt destroy the Idea of the Empire, not making everything faster and easier to achieve. The feeling of Settelers comes then when something takes some time and is not so easy to achieve. If we think we need Balance, we can do two things, fairest Thing is a "Tournament-Mode" where everything is balanced (who can do that, that needs a lot of time), especially Hero building. The other possibility, alternative would be to give the Atlanteans (far fastest hero and easiest to handle) i also play Atlanteans all the time cause they are so strong on any map, any case, more "Settler-Feeling"
Exactly this is what I think - if we do balance than the other way round. Top Quote |
hessenfarmer |
Posted at: 2020-04-20, 09:23
How do you come to this conclusion. They produce exactly what is defined in their program (1 time stone and 1 time marble). However this could be changed like KoN suggested but it is not a bug. Top Quote |
king_of_nowhere |
Posted at: 2020-04-20, 10:52
we should try to balance the three tribes, though, and I am of the opinion that empire is somewhat weaker than the others. atlanteans, on the other hand, may need a slight nerf. anyway, making things more expensive or more cheap won't change focus on the economy. ultimately, the economy is the tool to produce soldiers to kill your enemy. if we can train the first hero after one hour or after two hours, if we can train a new one every five minutes or every ten, it does not change the game. and i believe faster heroes for all are desirable, as it removes the push to get the first one. if it takes two hours to make a hero, and you are 10% slower than your opponent, your opponent has 12 minutes to attack you unopposed. if, on the other hand, everyone can make a hero in 50 minutes, then being 10% late will only leave you open for five minutes. you will get away with dismantling your immediate front. also, if your hero fight the enemy's and loses, and it takes you 10 more minutes to make a new one, you basically lose the game. if you can replace it faster, the game is less dependent on luck in a single fight. because some of you may not like it, but this game is centered around making heroes. they are the keystone of the economy. all buildings are focused on making them. if we make them harder to get, it will not enforce balance. it will just make them all the more important. having the first hero will just be an even greater advantage. and if we make heroes inconvenient, then we remove the reason of being from half of the economy. the need to make heroes put focus on the economy, because you need to gather all the needed resources. if you make heroes too expensive/slow to use, then you are encouraging players to make a fast barracks and iron and coal mines and churn out cheap soldiers. how is that good for putting focus on the economy? if you can make heroes early on, then you have less reasons for an early rush. and then you have to outproduce your opponent. that's what put focus on the economy.
actually, i have to remind people here that in settlers all you needed was a fishery, a coal mine, a gold mine, a mint, and with just those 4 buildings you could already train soldiers to the highest level. I also have to point out that, barring fast contact, fighting with anything but fully promoted soldiers was foolish. so, people making heroes fast is exactly what settlers was about. unless you count killing everything with a catapult. Edited: 2020-04-20, 10:53
Top Quote |