Topic: Problem with worker requests
WorldSavior |
Posted at: 2020-07-08, 22:10
But yes, they are Wanted to save the world, then I got widetracked Top Quote |
kaputtnik Topic Opener |
Posted at: 2020-07-11, 17:51
I agree that having building materials in stock can speed up building, but i believe speeding up is not that huge, anyway an advantage.
Not sure here. In my test games this was never be a problem.
Ok, but i would call this an exception from normal games. Another example why the current worker requests are some how not satisfying: Top Quote |
Nordfriese |
Posted at: 2020-07-11, 18:08
In the end, whether economy settings are important or not depends on your way of playing. I usually set them to the Stockpile profile when I have a full economy and then forget about them. They are never useless, but their biggest importance is for pro players who want to finetune everything.
Not quite. Requests, plans and stuff are handled on a per-economy level. If the mine is unconnected, this mine and its flag will be an economy of itself. This small economy would create a plan in a warehouse if it could, but there are no warehouses in this economy, so no plans are created until it is connected to your HQ or some other "functional" economy. Edited: 2020-07-11, 18:10
Top Quote |
kaputtnik Topic Opener |
Posted at: 2020-07-12, 09:54
Ok, this was an assumption based on the Hammer problem of the first post. After testing i have to admit that this assumption was wrong, sorry. Top Quote |