Topic: Soldier / Battle Animations
Nasenbaer |
Posted at: 2010-10-30, 09:34
Yeah! Great work Chuck! I have never thought about using the trident to punch, but only to thrust an enemy ;), however you did and it looks just great! YEAH!!! Top Quote |
SirVer |
Posted at: 2010-10-30, 11:07
.... year! need more work, chuck? Top Quote |
chuckw Topic Opener |
Posted at: 2010-10-30, 15:03
Thanks!
In a little while, sure. But I think I'll relax for the rest of this weekend and watch you guys toil. Cheers! Edited: 2010-10-30, 15:03
I see little people. Top Quote |
SirVer |
Posted at: 2010-10-31, 09:50
Once again: The graphics for the soldiers are really nice. Together with Tmk's smaller energy bars - fighting looks really good now. Top Quote |
Tino |
Posted at: 2010-10-31, 12:35
Yesterday i had the chance to play a game of Widelands (against the AI)for the first time since a while. I can just say: wow! With all the new animations it does now really have the old "wusel" factor of Settlers 2. And with OpenGL it runs so smoothly. Not one crash in ~9 hours of playtime (~3 hour real time). Thanks to all you graphic and code developers! And for all non-devs: Compile the latest trunk for yourself or grab my dev build on http://widelands.8-schuss.de/Widelands-bzr5622-nomusic-win32.exe for windows to see what a huuuuge step Widelands has done! Top Quote |
SirVer |
Posted at: 2010-11-02, 15:05
Chuck, noone on the wihack was working on implementing your wishes. Are they still things you want to have? If so, please open a bug report summing them up. I just do not want to have them slip through and be forgotten. Top Quote |