GunChleoc
Joined: 2013-10-07, 15:56
Posts: 3317
One Elder of Players
Location: RenderedRect
|
Posted at: 2020-10-11, 08:27
teppo wrote:
Music while in lobby?
I could sometimes hang in the lobby and wait for potential matches while doing other nerdy things. However, the music makes that so annoying that I do not. Not really a bug, feature request. Also military site preference buttons and some minor fixes missing; maybe those count as feature requests as well.
I already change from the theme tune to the in-game music set to make it less annoying.
I think the best solution would be to make the options screen available here. Nordfriese recently changed the options to a WUI window, so programming this should be feasible now.
Busy indexing nil values
Top
Quote
|
|
|
niektory
Joined: 2019-06-03, 20:06
Posts: 206
Widelands-Forum-Junkie
Location: Poland
|
Posted at: 2020-10-18, 20:48
WorldSavior wrote:
Another very annoying bug which seems to be new is that soldiers can get completely stuck at hostile military buildings. In this replay, some time after 2h at a guardhouse at the east from the (destroyed) red headquarters, a blue soldier gets stuck and can only be released by destroying his own military building.
It seems like the soldier reaches the hostile building exactly when this building gets destroyed.
By the way, the match from the replay is extremely crazy and worth a watch ; )
Bug: Soldier stuck at destroyed enemy building #4375
Top
Quote
|
|
|
WorldSavior
Topic Opener
Joined: 2016-10-15, 04:10
Posts: 2136
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
|
Posted at: 2021-01-06, 18:29
Bug in current trunk:
Setting amazon eco settings to "Effizienz" lets the game crash. Reproducable?
Wanted to save the world, then I got widetracked
Top
Quote
|
|
|
Nordfriese
Joined: 2017-01-17, 18:07
Posts: 2080
OS: Debian Testing
Version: Latest master
One Elder of Players
Location: 0x55555d3a34c0
|
Posted at: 2021-01-06, 18:49
Confirmed, thanks for reporting
https://github.com/widelands/widelands/issues/4595
Top
Quote
|
|
|
WorldSavior
Topic Opener
Joined: 2016-10-15, 04:10
Posts: 2136
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
|
Posted at: 2021-01-07, 20:43
Nordfriese wrote:
Confirmed, thanks for reporting
https://github.com/widelands/widelands/issues/4595
You're welcome!
More bugs:
-
In a loaded game, a building send a message even though it has been muted. Happened only in that case after the loading
-
Matches where players have to place their HQ are confusing. Try it on crater with blue, only few spots can be chosen and you don't see which ones. Is that intentional?
Wanted to save the world, then I got widetracked
Top
Quote
|
|
|
Nordfriese
Joined: 2017-01-17, 18:07
Posts: 2080
OS: Debian Testing
Version: Latest master
One Elder of Players
Location: 0x55555d3a34c0
|
Posted at: 2021-01-07, 20:52
WorldSavior wrote:
More bugs:
- In a loaded game, a building send a message even though it has been muted. Happened only in that case after the loading
Can you explain how to reproduce this?
- Matches where players have to place their HQ are confusing. Try it on crater with blue, only few spots can be chosen and you don't see which ones. Is that intentional?
When the buildhelp is turned on, you will see the buildcaps of all nodes so you can judge whether you'd be able to build a lot around a spot or whether you'd be crammed in. If you turn buildhelp off, the buildhelp is still shown for the nodes where you can place your HQ but for no other fields to allow you to see quickly which ones are suited.
Top
Quote
|
|
|
WorldSavior
Topic Opener
Joined: 2016-10-15, 04:10
Posts: 2136
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
|
Posted at: 2021-01-07, 21:27
Nordfriese wrote:
WorldSavior wrote:
More bugs:
- In a loaded game, a building send a message even though it has been muted. Happened only in that case after the loading
Can you explain how to reproduce this?
I tried now to reproduce it and that didn't work. I think I have spotted the bug at amazon woodcutters once, but I'd have to wait if it appears again.
- Matches where players have to place their HQ are confusing. Try it on crater with blue, only few spots can be chosen and you don't see which ones. Is that intentional?
When the buildhelp is turned on, you will see the buildcaps of all nodes so you can judge whether you'd be able to build a lot around a spot or whether you'd be crammed in. If you turn buildhelp off, the buildhelp is still shown for the nodes where you can place your HQ but for no other fields to allow you to see quickly which ones are suited.
Okay! Now I understand the problem: First I've changed in the settings that the build help is on by default. Then I tested the mode for the first time. So I could not really know that I should have turned the build help off.
Wanted to save the world, then I got widetracked
Top
Quote
|
|
|
WorldSavior
Topic Opener
Joined: 2016-10-15, 04:10
Posts: 2136
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
|
Posted at: 2021-01-07, 22:55
Another bug: Customized colors are ignored by statistic graphs
Wanted to save the world, then I got widetracked
Top
Quote
|
|
|
Nordfriese
Joined: 2017-01-17, 18:07
Posts: 2080
OS: Debian Testing
Version: Latest master
One Elder of Players
Location: 0x55555d3a34c0
|
Posted at: 2021-01-07, 23:01
Another bug: Customized colors are ignored by statistic graphs
Well spotted, fix is up https://github.com/widelands/widelands/pull/4600
Top
Quote
|
|
|
WorldSavior
Topic Opener
Joined: 2016-10-15, 04:10
Posts: 2136
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
|
Posted at: 2021-01-08, 02:18
The hard part was to spot that colors can now be customized ; )
Next bug: Military tutorial crashes before starting because of "some berry bush"
Edit: Not reproducable. Restarting Widelands solved the issue
Edited: 2021-01-08, 02:19
Wanted to save the world, then I got widetracked
Top
Quote
|