Latest Posts

Topic: I apologize for my absence

DragonAtma
Avatar
Topic Opener
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-02-08, 13:25

I'll upload it here (and, if you want, the pov code to mediafire).

The problem with large images is the top of the stone objects. If you look at the large (size 1.0) views earlier on, you see how the texture on the top of the crenellations looks odd (this is an effect of how a 2d image is projected onto a box). At the current size (0.3) it's unnoticeable because it's small (the same reason BotW's foreground trees use a much more complex model than distant background trees), but at larger sizes it's very obvious.

If you want, I can certainly adjust it so the crenellation tops are fine.


Top Quote
DragonAtma
Avatar
Topic Opener
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-02-09, 21:08

Small, normal, large, and huge; I redid the tops of the crenellations so the large and huge don't look weird.







Edited: 2021-02-09, 21:12

Top Quote
Nordfriese
Avatar
Joined: 2017-01-17, 18:07
Posts: 2044
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-02-09, 21:28

Thanks for your work face-smile.png

PR is up: https://github.com/widelands/widelands/pull/4668


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2535
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-02-10, 09:05

@DragonAtma: I guess you don't have an account on Github, so you propably miss some comments over there:

kaputtnik wrote:

Maybe we can have some sort animation here? E.g. make the windows 'glowing'? Or open the door? Or both face-grin.png

hessenfarmer wrote:

I would propose an animation similar to frisians (i.e. a recruit training with the dummy in the foreground)

So the question is if you could provide another few images to show them as animations if the trainer is doing his work.


Top Quote
DragonAtma
Avatar
Topic Opener
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-02-10, 12:59

Nope, no github account.

I can make glowing lights if needed, but I think working on a barbarian barracks is higher priority. After that, I can try making animations. I'm better at making buildings than people, so I'm afraid our lovely training dummy will remain a decoration.


Top Quote
DragonAtma
Avatar
Topic Opener
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-02-15, 18:10

So I meant to work on the barbarians barracks, but I just wasn't up for it. Therefore, I went in another direction.



Comments?

Edited: 2021-02-15, 19:43

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2535
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-02-16, 17:49

This will be an intermediate building step for the empire barracks? Maybe add a wooden scaffold inside the building?


Top Quote
DragonAtma
Avatar
Topic Opener
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-02-17, 22:12

It's indeed an under-construction version (and the previous image was beta). I did some updating; let me know if it needs anything more.



I plan on adding an earlier construction phase after this is done.

EDIT: I may move the planks on the left end further apart so they don't look like a ladder.
EDIT2: I did. I also rotated one of the bricks a little bit.

Edited: 2021-02-17, 22:45

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2535
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-02-18, 09:10

That was in my head face-smile.png Really nice!


Top Quote
DragonAtma
Avatar
Topic Opener
Joined: 2014-09-14, 01:54
Posts: 351
Ranking
Tribe Member
Posted at: 2021-02-19, 00:04

Making a render into a usable image is a bit of a pain, but if all goes well I'll give you two tomorrow. For now, though, I seek opinions:


Top Quote