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Topic: Official "play day" !?

Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 826
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Location: Germany
Posted at: 2010-11-07, 19:54

Hey guys,

How do you think about an official "play day"? Perhaps next saturday?

We could announce it in the news and as event (in the block on the right side) and advertise it on irc.
I think we could get quite some games running... :)

So what's your opinion?


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ixprefect

Joined: 2009-02-27, 14:28
Posts: 367
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Posted at: 2010-11-07, 20:37

Sounds like a great idea! I should be able to join on Saturday. What time?


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aber

Joined: 2010-04-18, 18:45
Posts: 52
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Posted at: 2010-11-07, 21:21

What version do you plan to play, maybe we should provide some development Linux/Windows/Mac binaries on equal revision. For me a freeze on Thursday would be great, because i don't know if i can upload packages this weekend.


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SirVer

Joined: 2009-02-19, 15:18
Posts: 1440
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Location: Germany - Munich
Posted at: 2010-11-07, 21:30

Great idea! Kristin and myself will join in. I also agree that we should freeze a revision for this playday. We should get Tino involved for the windows guys.


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 826
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Location: Germany
Posted at: 2010-11-08, 09:21

Well...

I just noticed, that I will not have time myself on Saturday face-confused.png ... however, as there is not much time left until than:

  • We use the newest revision from Thursday 18:00 CET ?
  • Interested people should try to hang around in the metaserver lobby (still a lot people do not use our irc chat, so...) ?

What else needs to be cleared up?


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Gannaf

Joined: 2010-06-22, 00:10
Posts: 47
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Pry about Widelands
Location: Germany, Bird Mountain
Posted at: 2010-11-08, 21:53

During the Turnament I was to play 2 games, but non of them worked directly by connecting via the metaserver. This is a quite common Windows problem, isn't it? Has this been fixed till now, or was it just a problem concernig my configuration? Ive red about that port-forwarding thing and also tried it, but due to some problems with my router it didnt work...

I know this problem only appears, if I try to host a game (using Windows) and can symply be evaded by letting a Linux-player host the game, but it would also be nice, if it worked with any OS face-smile.png


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SirVer

Joined: 2009-02-19, 15:18
Posts: 1440
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Location: Germany - Munich
Posted at: 2010-11-09, 15:54

Nasenbaer: I suggest we poke our packagers on thursday evening and make the revision that is gonna be played public in the news post.

Gannaf: all your trouble should be fixed (but probably aren't face-wink.png ).


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Tino

Joined: 2009-02-20, 17:05
Posts: 251
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Location: Somewhere in Germany...
Posted at: 2010-11-09, 17:45

I am on a business trip this week. I'll upload the requested build on saturday morning.


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Nasenbaer
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Joined: 2009-02-21, 18:17
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Posted at: 2010-11-09, 18:09
Gannaf wrote:
Has this been fixed till now, or was it just a problem concerning my configuration? I've red about that port-forwarding thing and also tried it, but due to some problems with my router it didn't work...



If you have not been able to forward the port to your computer, this is at least one problem that blocks connection. Of course router forwarding is somehow offtopic and not really about Widelands ;) - however (as you are from Germany and many people seem to have a FritzBox in Germany): "Port Forwarding" has a wrong translation in the German FritzBox version. It is translated to "Port Freigabe" (should be "Port Weiterleitung")

Hope that helped :)
Edited: 2010-11-09, 18:09

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Nasenbaer
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Joined: 2009-02-21, 18:17
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Posted at: 2010-11-09, 18:44

Okay,

I wrote a short news entry, added an event and linked this topic. Everything else (version, etc.) can be cleared up in the next days. :)


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