Topic: New images for barbarian barracks
DragonAtma Topic Opener |
Posted at: 2021-04-13, 00:16
The problem is that some speckled stone is called marble, even if it may not really marble: https://fineartamerica.com/featured/speckled-marble-wall-threads.html
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kaputtnik |
Posted at: 2021-04-13, 08:52
Please don't prove your naming convention with an art image But yes, also in germany most people talk about 'marble' for every stone which is used in architecture. It's wrong nevertheless. Mainly because 'marble' and 'granite' have very different chemical (and physical) properties. E.g. one can clean granite with acid (e.g. vinegar) whereas using acid on marble it get destroyed.
Yes, that's true. But widelands shouldn't force people to use wrong naming, imho. Yes, widelands is a fantasy game, but e.g. the trees, or the animals, used in the game are looking and named like in the real world.
As said, i don't see rocks, i see grout. Anyway, i don't want to create an endless discussion. Just gave my two cents because you asked for comments. You are doing a great job and your work is really appreciated Top Quote |
DragonAtma Topic Opener |
Posted at: 2021-04-15, 08:10
Here's the original image used in the game, scaled to 25% (the original version was HUGE). Note that both the barbarians tower and my models use a faded version.
Edited: 2021-04-15, 08:11
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Nordfriese |
Posted at: 2021-04-15, 16:17
How about desaturating the floor texture, and perhaps tweaking the brightness a bit? Then it would look very much like the granite textures of other models. Other than that, nice work Top Quote |
DragonAtma Topic Opener |
Posted at: 2021-04-23, 13:07
Sorry for the delay; I'll try to get it done soon. Top Quote |
Nordfriese |
Posted at: 2021-05-23, 12:10
I'm not meaning to hurry, but the release candidate will be published on June 8. Do you think the construction images will be ready until then? Top Quote |
DragonAtma Topic Opener |
Posted at: 2021-05-30, 06:08
Sorry, I've been sidetracked by real life; I'll get the images done within the next 24 hours.
Edited: 2021-05-30, 07:00
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Nordfriese |
Posted at: 2021-05-30, 10:11
Thank you for your work! Uploaded the images to the PR, so we'll have them in v1.0 Top Quote |
kaputtnik |
Posted at: 2021-05-30, 21:04
Thanks for your work! This is now in master but there are some little things to fix: The builder stands on this "bags"(?) and the dummy lies on the road of the building: For version 1.1: How about moving them a bit to the left? Top Quote |
DragonAtma Topic Opener |
Posted at: 2021-05-30, 21:58
Try adjusting the hotspot to move the building left a bit; that should get him off the roof sod as well as line up the doorway with the road.
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