Topic: widelands does not start
hessenfarmer |
Posted at: 2021-07-28, 16:33
as kaputtnik said you might try to start the game with --verbose option which would give us a pretty big output to analyze the possible thread confliction. Top Quote |
waldecker Topic Opener |
Posted at: 2021-07-30, 10:42
PFA the log-file of following comands $ widelands --verbose >~/.widelands/log.210730 & [1] 110794 $ [1]+ Speicherzugriffsfehler widelands --verbose > ~/.widelands/log.210730 Yesterday I stood before an abyss, today I'm one step further Top Quote |
Nordfriese |
Posted at: 2021-07-30, 12:43
Definitely looks like a problem with the multithreaded interaction between tutorial scripting and autosaving, but the log does not show where exactly this happens. I guess the explanation is already in this post:
Which story window exactly was it that you left open this long time? How exactly did you close it then – which button did you click or which keyboard key did you press? Top Quote |
hessenfarmer |
Posted at: 2021-07-30, 12:54
One thing I just think I have realized from the log ist that the autosave is triggered by realtime but it should be triggered by gametime imho. This would avoid autosaves being written when pause is pressed. But this is not related to the bug I believe. Top Quote |
waldecker Topic Opener |
Posted at: 2021-08-05, 10:58
Hi, it seams to happen in all the storys, and with different windows. Just tried again with first story and 2nd window (see attached screenshot and log), after updating to yesterdays build. Yesterday I stood before an abyss, today I'm one step further Top Quote |