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Topic: Enemy Fish and Meat

hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2745
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Location: Bavaria
Posted at: 2021-11-20, 13:53

After 5 posts you should be allowed to upload files to a post. So just one more to go.


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Ignis
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Joined: 2021-11-18, 23:49
Posts: 11
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Pry about Widelands
Location: USA
Posted at: 2021-11-20, 21:56

Huzzah, great success! Here is the save with the bug. Sidenote: the loading screen tips still have a tip that tells you the Fishbreeder must have fish present to work.

Edit to add details cause I'm not awake fully: Not working Fishbreeder's are located next to my headquarters, should still have the messages in the log too.

Edited: 2021-11-20, 22:00

No one expects the Spanish Inquisition.

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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 2057
OS: Debian Testing
Version: Latest master
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Location: 0x55555d3a34c0
Posted at: 2021-11-20, 22:31

Your coastline is blocked with roads and flags – fishers and fishbreeders need free space to work. After deleting some roads on the coast the breeder immediately starts working.

The game tip is incorrect and needs to be rephrased, thanks for reporting this.


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Ignis
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Joined: 2021-11-18, 23:49
Posts: 11
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Pry about Widelands
Location: USA
Posted at: 2021-11-20, 23:14

Son of a... I did not think they functioned like the farms, this explains a lot, thank you very much.


No one expects the Spanish Inquisition.

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2745
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Location: Bavaria
Posted at: 2021-11-21, 11:47

Nordfriese wrote:

Your coastline is blocked with roads and flags – fishers and fishbreeders need free space to work. After deleting some roads on the coast the breeder immediately starts working.

The game tip is incorrect and needs to be rephrased, thanks for reporting this.

I believe we already changed the tip in one of the last String updates in our current development branch. But we might add a tip and or a note to the helptexts about the fishers needing free nodes

Edited: 2021-11-21, 11:48

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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 2057
OS: Debian Testing
Version: Latest master
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Location: 0x55555d3a34c0
Posted at: 2021-11-21, 12:17

We only changed the fishbreeder's encyclopedia entry but not this one:
https://github.com/widelands/widelands/blob/ec7700f95466917fce89efc8c760fda8cc174223/data/txts/tips/atlanteans.lua#L4

+1 for adding a note about needing free nodes, this is a common mistake and IIRC it's not mentioned anywhere yet. Perhaps let's add it to a tutorial / introduction campaign as well.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2745
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One Elder of Players
Location: Bavaria
Posted at: 2021-11-21, 12:56

Nordfriese wrote:

We only changed the fishbreeder's encyclopedia entry but not this one:
https://github.com/widelands/widelands/blob/ec7700f95466917fce89efc8c760fda8cc174223/data/txts/tips/atlanteans.lua#L4

+1 for adding a note about needing free nodes, this is a common mistake and IIRC it's not mentioned anywhere yet. Perhaps let's add it to a tutorial / introduction campaign as well.

Good idea.+1


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LienRag
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Joined: 2024-05-04, 16:59
Posts: 28
OS: Linux
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Pry about Widelands
Posted at: 2024-05-05, 19:43

Do the barbarian Gamekeeper also need free nodes ?
It's not mentioned in the encyclopedia...


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Nordfriese
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OS: Debian Testing
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Posted at: 2024-05-05, 21:00

LienRag wrote:

Do the barbarian Gamekeeper also need free nodes ? It's not mentioned in the encyclopedia...

Yes, the gamekeeper also needs a free node to release animals, but a single free field in the work area is already sufficient and that is practically always given.


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mxb2001
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Joined: 2019-05-20, 18:49
Posts: 304
OS: Linux
Version: 1.2
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Location: The land of the thirsty spider
Posted at: 2024-05-06, 01:55

The Amazon "gamekeeper" needs a tree to release a critter.


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To Boldly Go Where No Man Has Gone Before

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