Topic: A AI quarry bug.
MarkMcWire Topic Opener |
Posted at: 2021-08-04, 21:27
I still found a small bug: The AI players quite often build quarries in places where there are no more rocks. As soon as an AI player has no more rocks in his area, he begins to set the quarries in places that he or another player has already mined.
Edited: 2021-08-04, 21:29
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing Top Quote |
MarkMcWire Topic Opener |
Posted at: 2021-08-04, 21:32
An example My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing Top Quote |
hessenfarmer |
Posted at: 2021-08-05, 08:29
I saw this as well. will try to fix it. Needs soma analysis first. Top Quote |
hessenfarmer |
Posted at: 2021-08-15, 22:53
Well, the fix was simple but hard to find. It is incorporated in the AI fix branch. Thanks for reminding Top Quote |
HeHaWN |
Posted at: 2022-06-13, 07:38
Failure in europeans_tribe.wad Version from 12/13.6.2022: Ein Fehler ist aufgetreten. Die Fehlermeldung lautet: Error while loading tribe 'amazons': Description Manager::register_description: Attempt to register description name: 'barleyfield_harvested' script: 'tribes/immovables/barleyfield/harvested/init.lua' but the object has already been registered to script: 'addons/europeans_tribe.wad/immovables/barleyfield/harvested/init.lua' Bitte das aufgetretene Problem melden, damit widelands entsprechend verbessert werden kann. Weitere Informationen stehen, in der Standardausgabe (stdout.txt unter Windows). Benutzte Build-Version: 1.0 (Release). Bitte füge diese Information deiner Meldung bei. best reagsrds HeHaWN Top Quote |