Topic: Tile replacement addon
atomikaya Topic Opener |
Posted at: 2023-01-29, 23:56
I'm playing around a world addon to replace the default tiles (not sure I'm going anywhere with this but it's a neat way to play around with the addon system and the art style). I copied and adapted the code of the To be more specific:
Is this a bug, or am I doing something wrong? Sample content of my
The files are 64x64 pngs in the desert folder. I have copied over the EDIT: I also checked what happened if I make the terrain tiles into indexed png but that's not it. Edited: 2023-01-30, 00:12
Top Quote |
Nordfriese |
Posted at: 2023-01-30, 08:51
That the editor sometimes does not postload add-ons is a known bug which I'm working on. In version 1.1, world add-ons have to be part of the map in order to use them, they are not applied when starting a new game. In the current development version that was changed recently, so you can now also start new games with any world add-ons you like. As a workaround for the editor bug, you can create a new map, save it, then edit its Since v1.1 terrain images no longer need to be indexed PNGs. If you want your add-on to be backwards-compatible with v1.0 then indexed terrain graphics are necessary. Top Quote |
atomikaya Topic Opener |
Posted at: 2023-01-30, 13:28
Thank you! I guess I'll try out the terrain tiles by building a custom map then. Top Quote |