Topic: Naval Tournament 2023
hessenfarmer Topic Opener |
Posted at: 2023-08-14, 20:32
Unfortunately, it is much harder if you are on a different continent, so allowing this might give the winner an easy point. So I would like to ask the other players if there are any objections. If no one objects until restart of the tournament you might continue the match if we can maintain savegame compatibility. Top Quote |
Nordfriese |
Posted at: 2023-08-15, 11:19
The newest version of the tag is up with commit A sizeable number of crashes both in the UI and the game logic was fixed since the last tag version. Naval battles involving many ships should also work fine now, so please do stress-test this as well. Existing savegames with ships that are already in a stalled battle may or may not be playable anymore. There was one bug mention that could not be investigated due to lack of detail. On two occasions it was mentioned that a segfault (that's a total program crash with no error message and no emergency savegame, as opposed to an Error During The Game which gracefully crashes to the main menu with a useful error message and an emergency save) occurred while the player was building a road. UI segfaults (which only happen for one player, as opposed to game logic bugs which happen for all players and spectators at the same time) like that are down to raceconditions, which means that they are generally not reproducible and completely impossible to investigate without a backtrace. So it might be possible that one or more of those very rare bugs is still floating around. I would therefore like to ask everyone who can run Widelands in a debugger (and/or compile with ASan enabled) to do so, and if you get a crash, post the full backtrace. You do not need to use a slow debug build, a release build will suffice as even then the trace still contains invaluable information for fixing the bug. But without a backtrace, non-reproducible crashes are literally impossible to troubleshoot. Top Quote |
kaputtnik |
Posted at: 2023-08-15, 13:32
From my side i have no problems if Hasi50 and stormax-e play this game in "Land-Based Peace" -Mode.
Very good!
Will try that. Top Quote |
Hasi50 |
Posted at: 2023-08-15, 13:53
Got it: tournament % cat VERSION
1.2~git26360 (ddfa8b6@HEAD)% Here are the widelands where people may dwell, walking around care that evrythings well. Top Quote |
tothxa |
Posted at: 2023-08-15, 15:21
@stormax-e: This version now contains a fix that allows the flatpak build to work properly with the 23.08beta runtime. You can install the test build from here:
This runtime is the beta version for this year's release, so it's only available from flathub-beta for now, but installing the test build should pull it in if you have the beta repo enabled. Please try the test build or let me know if you can't install it or the beta runtime. I'd like to commit this to flathub-beta with the new runtime, but as you're using it in the tournament, I don't want to break it for you. Top Quote |
Nordfriese |
Posted at: 2023-08-15, 21:19
I just identified and patched another very new UI crash: Please do not resize the Widelands main window (this includes toggling fullscreen on/off) while a multiplayer game is running. Doing so will result in a crash (segfault). This regression was introduced very recently. I would not consider it critical since you can just set the window size before launching the game and then keep it unchanged. Just keep it in mind please, and sorry for the inconvenience. Top Quote |
hessenfarmer Topic Opener |
Posted at: 2023-08-16, 12:06
Ok as the new tag is online (thanks to @Nordfriese for the quick fixes) we can restart the tournament. Top Quote |
stormax-e |
Posted at: 2023-08-16, 16:43
Thanks. I installed it - except without user parameter as on this computer i don't use it. Installation went smoothly, Top Quote |
Hasi50 |
Posted at: 2023-08-16, 19:41
I played until from about 17:15 till19:00 with stormax-e I was happy with my economy and everythig. But stormax-eha done his homework and had no idea how naval warefare actually works. I prepared two batteliship but was unable to find a resonable Attack target. Meanwhile he attacked me with a (fully loaded?) battelship with rookies, but they had no propbelto attack my unprotected ports and even my HQ. Not sure if I will give up on this one now. However we found some lot of Issues I adresssed in https://github.com/widelands/widelands/issues/6085 The worst one is that Barracks eventually do not create soldiers in case they are tied to Ports or such. Workaround for now: let Barracks produce inddfinitly. And we need some HOWTO NAVAL WARFE. I thought I got an die about the meachnics and still was caught by suprise by the Naval Attacks. Let me wait till the weekend so we can make up our minds how to proceed. Here are the widelands where people may dwell, walking around care that evrythings well. Top Quote |
hessenfarmer Topic Opener |
Posted at: 2023-08-16, 20:22
Hi everybody, Especially keep the following one in mind for this round (will be fixed in next rounds version) :
Anybody who might be in doubt how a new feature works, please look at the brief quick start guide that Nordfriese provided in post #4 or just ask the question here in the forum. Top Quote |