Topic: Statistics: Wares
kaputtnik![]() Topic Opener |
Posted at: 2023-08-20, 10:05
Currently it is not clear what the wares in general statistics counts. I guess the wares in the general statistics window shows all wares in warehouses and production sites? If so i would suggest to call it "Stored Wares" or similar which explains the meaning a bit better, imho. Fight simulator for Widelands: ![]() ![]() |
WorldSavior![]() |
Posted at: 2023-08-20, 21:42
Wares on the road also count afaik. But what happened to the worker graph? In my match vs mars i have much more workers than buildings, but at the other hand carriers don't seem to count. Wanted to save the world, then I got widetracked ![]() ![]() |
Nordfriese![]() |
Posted at: 2023-08-20, 21:47
The wares graph counts everything you have, including wares in stock, in transit, or in an input queue. The workers graph was changed a while ago to exclude free worker types (this means carriers and recruits; workers who just don't use a tool, such as charcoal burners, do still count as they cost one carrier) as well as soldiers. ![]() ![]() |
WorldSavior![]() |
Posted at: 2023-08-20, 21:58
Thanks for the info. And how to explain that initial roads don't increase the worker number, but after a certain number of roads this changes? Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() |
Posted at: 2023-08-20, 22:23
just a gues but second carriesrs are not free so they may count ![]() ![]() |
WorldSavior![]() |
Posted at: 2023-08-21, 05:05
Seems plausible Wanted to save the world, then I got widetracked ![]() ![]() |