Topic: [experimental tribe] Hebrews
carli2 Topic Opener |
Posted at: 2023-08-28, 22:33
Based off a late-night idea I started creating a new experimental tribe: Hebrews. Here are the features:
Edited: 2023-08-28, 22:34
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tothxa |
Posted at: 2023-08-29, 13:23
I was able to make the scripts work in blender 2.79, but you can do most things without them. I also made standalone versions of the ones that would be hard manually: player colours and rotation (also for scripted rendering of all rotations) Later blender dropped the rendering engine that Widelands models used, so all lighting and shadow settings are wrong, and you have to convert textures, but at least they have a script for that.
Have you considered making it an add-on for easier development and testing? Even if you need code changes, master already has some that were specifically made to allow the Europeans tribe of @MarkMcWire to be an add-on instead of a fork, so it should be possible to get them in master. Edited: 2023-08-29, 13:25
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carli2 Topic Opener |
Posted at: 2023-08-29, 16:31
Hi tothxa,
I will do that as soon as it reached a playable state (with ships and training) Top Quote |
hessenfarmer |
Posted at: 2023-08-29, 17:02
as promised on the phone Top Quote |
tothxa |
Posted at: 2023-08-29, 17:58
Yes, on launchpad:
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