Topic: Add new official maps?
Alasia![]() |
Posted at: 2024-03-06, 04:06
+1 for both of these.
I disagree. Having a wide variety of maps that are known to work is very helpful for new players or even those who play offline. It's frustrating sometimes to have to sift through unknown maps when short on time and wanting to just dive into a game. Edited by kaputtnik: Please add a blank line after a quote. Edited: 2024-03-06, 07:09
github: Alasiax ![]() ![]() |
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kaputtnik![]() |
Posted at: 2024-03-06, 07:52
Another suggestion: 4 Player Tasmanian black war. A challenging map, imho. Fight simulator for Widelands: ![]() ![]() |
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kaputtnik![]() |
Posted at: 2024-03-06, 17:48
I will try to sum this up:
So all in all 10 new maps, if all are ok. Currently the amount of shipped maps is 53. With this new maps there will be 63 maps. Although some people don't want to remove some old maps, i also think, like Nordfriese, that there shouldn't be too many. From my point of view this maps can be removed:
I will provide a branch with the new/removed maps if there is consensus about them. Fight simulator for Widelands: ![]() ![]() |
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Nordfriese![]() |
Posted at: 2024-03-06, 20:05
+1 for removing Elven Forests and Twinkling Waves. But I vote to keep Rendez-Vous. ![]() ![]() |
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tothxa![]() Topic Opener |
Posted at: 2024-03-06, 22:58
What's so wrong with Elven Forests that both of you want to remove it? Actually it's the only "open" map of the official ones, so it should definitely not be removed, at least until more and better "open" maps are added. We should really assess the maps based on multiple criteria before removing anything, and ideally, we should aim for a diverse and well balanced set with additions too. ![]() ![]() |
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kaputtnik![]() |
Posted at: 2024-03-07, 06:45
What do you mean with "open"? Playing Elven Forest is a bit boring, because you have to cut a huge amount of trees before you get in contact with any other player. Because of that this map also doesn't work well for multiplayer games. Fight simulator for Widelands: ![]() ![]() |
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kaputtnik![]() |
Posted at: 2024-03-07, 06:49
What is the deadline for providing a branch with new maps? Saturday, the 23rd of March 2024? Fight simulator for Widelands: ![]() ![]() |
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Nordfriese![]() |
Posted at: 2024-03-07, 09:01
Yes, we should merge the branch ready on Saturday so we can merge it on Sunday at the latest as the last change before the Winter Time Freeze begins.
An open map is a map that wraps around on all sides, instead of being de facto an island bordered by water or lava (like the Europe maps or Checkmate). But we have enough other open maps IMHO, such as Lake of Tranquility, Golden Peninsula, Three Warriors, Escher, Fellowships, Last Survivors, Four Mountains, Astoria, Nile … need I go on? ![]() ![]() |
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tothxa![]() Topic Opener |
Posted at: 2024-03-07, 09:03
I mean that the wraparound of the map works in all directions on land, and there are no choke points and no natural defense lines. I think at least the-x uses this term for this kind of map. ![]() ![]() |
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tothxa![]() Topic Opener |
Posted at: 2024-03-07, 09:41
That leaves very little time for testing fixes for maps that need them. This topic got restarted a bit too late.
These all fail my other criteria, with the exception of Four Mountains.
The lake and mountains still form a large diagonal separator, and the swamps also limit the use of the horizontal wraparound. Plus it is possible to cut off the other player from a large part of the mountain by building a fortress early. IMO this is the kind of problem that we shouldn't allow in official maps.
Lots of chokepoints and natural barriers.
Very limited contact with very few and very narrow chokepoints.
Almost, but the natural barriers are quite big.
Yes. (though the mountains give a bit too much defence)
??? It's all large islands.
Large natural barriers, so you can only build along some lines. Also, a large part of the map is completely inaccessible. Certainly not something I'd call open. ![]() ![]() |