Topic: nearest neighbor / point filter
tothxa |
Posted at: 2024-04-30, 11:46
I have to admit that it doesn't look as bad as I expected overall... but it doesn't work well for the textures on uneven terrain... Edited: 2024-04-30, 11:48
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tothxa |
Posted at: 2024-04-30, 11:47
this is quite reasonable Top Quote |
tothxa |
Posted at: 2024-04-30, 11:50
upscaling can still be somewhat worse Top Quote |
tothxa |
Posted at: 2024-04-30, 11:58
Doesn't
I'm not sure about that. It's a quite technical detail that's of little interest to the overwhelming majority of users... Maybe as a commandline only option? Top Quote |
Kusy Topic Opener |
Posted at: 2024-04-30, 15:09
Windows10 x64. I tried with MSys2 and Innosetup with no luck. I'll try to find some time later to go thru it again.
Honestly for me personally commandline would be enough but I'd argue considering Widelands appeals to Settlers 2 nostalgia and that's exactly how Settlers 2 rendered it's art, a lot of people could apprechiate it if they knew it was an option for all we know. Overwhelming majority of users doesn't know the difference between the two or that something like filtering is even happening under the hood, so it would be hard to measure interest without the option actually being there.
UV stretching, works exactly the same as it did in S2. A decent example from a very different genre would be Quake Enhanced where the setting is stripped of the technical conotations and simply called Texture Smoothing in the display options. The game has it disabled by default and one could argue it looses a bit of it's original charm when enabled. I know Widelands is not a remake, and aims to improve on Settlers, but the point stands. What I can defenetely agree with is that majority of art in use doesn't compliment the style. Edited: 2024-04-30, 15:10
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