Topic: Neutral / wild enemies
blind3rdeye Topic Opener |
Posted at: 2024-10-19, 04:31
I'm wondering how feasible it would be to implement enemies with traits something like the following
I'm imaging something like what happens when you land an army from a warship, but spawned in some other way rather than landed from a ship; and not associated with any main player. The reason I'm suggesting this is that I reckon in some maps it would be good to have a little bit of minor military pressure from non-players while building and exploring, in advance of full-scale war with actual players. In particular, I find that I large maps I often basically ignore military training until I'm starting to get close to the enemy, then ramp up rapidly. It goes from basically zero military, to a full army of heroes, then an explosive short battle on the frontline, then it is basically over. I just wonder if it might more interesting with some stages along the way. I wonder if some small low-level threats from non-players might be interesting, just enough that expansion requires some conflicts in advance of more serious threats. I don't imagine including this in every map. Maybe it would only be for scripted special scenarios; or maybe as a game creation option. Top Quote |
Nordfriese |
Posted at: 2024-10-19, 08:47
I see the point, though I'm not comfortable with the idea of integrating such an artificially fighting-heavy feature directly in the main codebase. This could be done more or less as an add-on. We could reuse the existing naval invasion code to let soldiers guard any arbitrary location, not just portspaces. We'd only need a new Lua function to allow creation and placement of invasion soldiers at a scripting-defined location, then this can all be scripted. Making them independent from a player would be the hardest part. You'd instead have to designate one (AI or empty-AI) player for this. Although there have been other suggestions in the past around adding a player via scripting, this would be a lot harder to implement but if it can be got working it would open up a lot of new options for add-ons. Top Quote |
Ogg |
Posted at: Yesterday 14:04
- Edited: Yesterday 19:40
Top Quote |
kaputtnik |
Posted at: Yesterday 18:03
I think this is same category like natrual disaters or other suggestions like Realistic random events.
I am not sure about that. How can those beasts be defeated? Top Quote |